mirror of
https://github.com/tonytins/dressupzack
synced 2025-05-05 05:24:49 -04:00
Moved flipping through frames to one function
- Finally, moved a lot of redundant animation into a single function - Both forward and back buttons can now cycle through frames indefinitely - Renamed _game_save() to save_all() - Disabled outfits button in release builds
This commit is contained in:
parent
49dad999fd
commit
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6 changed files with 64 additions and 70 deletions
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godot.png
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@ -1,34 +0,0 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://d1hpnolu3m1ho"
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path="res://.godot/imported/godot.png-5e0da45ed3d6786d5794553e04f58a8c.ctex"
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metadata={
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"vram_texture": false
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[deps]
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source_file="res://godot.png"
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dest_files=["res://.godot/imported/godot.png-5e0da45ed3d6786d5794553e04f58a8c.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,4 +1,4 @@
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[gd_scene load_steps=15 format=3 uid="uid://cvr2aries2lhr"]
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[gd_scene load_steps=16 format=3 uid="uid://cvr2aries2lhr"]
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[ext_resource type="Script" path="res://src/scripts/game.gd" id="1_qt3fe"]
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[ext_resource type="Texture2D" uid="uid://33g80p0qnfw4" path="res://src/sprites/world/background.svg" id="1_uee2i"]
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@ -12,6 +12,7 @@
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[ext_resource type="SystemFont" uid="uid://dfre5a3mywuhy" path="res://src/sprites/ui/comic_sans.tres" id="12_0f8fj"]
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[ext_resource type="Script" path="res://addons/fontawesome/FontAwesome.gd" id="12_o3hu5"]
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[ext_resource type="Texture2D" uid="uid://clakkue2mohs4" path="res://src/sprites/ui/greenBtn.png" id="14_yk2bu"]
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[ext_resource type="StyleBox" uid="uid://cdlprci8cx4tb" path="res://src/sprites/ui/disable_button_style.tres" id="15_0xxs0"]
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[ext_resource type="Texture2D" uid="uid://cd8mirubbhn10" path="res://src/sprites/ui/redBtn.png" id="15_g5gd1"]
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[ext_resource type="Texture2D" uid="uid://wr3ns0ywb75q" path="res://src/sprites/logo.png" id="16_y58oj"]
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@ -160,8 +161,9 @@ theme_override_fonts/font = ExtResource("12_0f8fj")
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theme_override_styles/normal = ExtResource("11_a038t")
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theme_override_styles/hover = ExtResource("11_a038t")
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theme_override_styles/pressed = ExtResource("11_a038t")
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theme_override_styles/disabled = ExtResource("11_a038t")
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theme_override_styles/disabled = ExtResource("15_0xxs0")
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theme_override_styles/focus = ExtResource("11_a038t")
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disabled = true
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text = "Outfits"
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metadata/_edit_use_anchors_ = true
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@ -172,7 +174,7 @@ theme_override_fonts/font = ExtResource("12_0f8fj")
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theme_override_styles/normal = ExtResource("11_a038t")
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theme_override_styles/hover = ExtResource("11_a038t")
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theme_override_styles/pressed = ExtResource("11_a038t")
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theme_override_styles/disabled = ExtResource("11_a038t")
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theme_override_styles/disabled = ExtResource("15_0xxs0")
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theme_override_styles/focus = ExtResource("11_a038t")
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text = "Seperate"
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metadata/_edit_use_anchors_ = true
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@ -197,7 +199,7 @@ theme_override_fonts/font = ExtResource("12_0f8fj")
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theme_override_styles/normal = ExtResource("11_a038t")
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theme_override_styles/hover = ExtResource("11_a038t")
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theme_override_styles/pressed = ExtResource("11_a038t")
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theme_override_styles/disabled = ExtResource("11_a038t")
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theme_override_styles/disabled = ExtResource("15_0xxs0")
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theme_override_styles/focus = ExtResource("11_a038t")
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text = "Save"
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@ -207,7 +209,7 @@ theme_override_fonts/font = ExtResource("12_0f8fj")
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theme_override_styles/normal = ExtResource("11_a038t")
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theme_override_styles/hover = ExtResource("11_a038t")
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theme_override_styles/pressed = ExtResource("11_a038t")
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theme_override_styles/disabled = ExtResource("11_a038t")
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theme_override_styles/disabled = ExtResource("15_0xxs0")
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theme_override_styles/focus = ExtResource("11_a038t")
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text = "Exit"
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@ -25,19 +25,20 @@ func save_config(config_file = "user://config.cfg"):
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var default_height = ProjectSettings.get_setting(window_size + "viewport_height")
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# If Retina display, set a higher resolution
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var screen_scale = DisplayServer.screen_get_scale();
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if screen_scale == 2:
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config.set_value("window", "width", default_width * 3)
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config.set_value("window", "height", default_height * 3)
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else:
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config.set_value("window", "width", default_width)
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config.set_value("window", "height", default_height)
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var display_scale = DisplayServer.screen_get_scale();
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match display_scale:
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2:
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config.set_value("window", "width", default_width * display_scale + 1)
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config.set_value("window", "height", default_height * display_scale + 1)
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1, _:
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config.set_value("window", "width", default_width)
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config.set_value("window", "height", default_height)
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# Save it to a file (overwrite if already exists)
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if !FileAccess.file_exists(config_file):
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config.save(config_file)
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func save_game(tops = 0, bottoms = 0, full_body = 0, save_file = "user://save.cfg", overwrite = false, ):
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func save_game(tops = 0, bottoms = 0, full_body = 0, save_file = "user://save.cfg", overwrite = false):
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# Create new ConfigFile object.
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var config = ConfigFile.new()
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@ -8,14 +8,23 @@ extends Node
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@onready var bottoms_fwd = $Canvas/UI/DressUpCtrls/BottomsFwdBtn
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@onready var full_body = $FullBody
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var is_seperate = true
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var is_full_body = false
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# Only here for debugging purposes
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@onready var outfits_btn = $Canvas/UI/SettingsCtrls/FullbodyBtn
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var is_seperate: bool = true
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var is_full_body: bool = false
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var current_frame: int
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var sprite_frames: SpriteFrames
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var config_file = Config.config_file()
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var save_file = Config.save_file()
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func _ready():
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# Keep outfits button enabled in debug builds
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if OS.is_debug_build():
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outfits_btn.disabled = false
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# If config files don't exist, create them
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if !FileAccess.file_exists(config_file):
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Config.save_config(config_file)
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@ -40,47 +49,49 @@ func _ready():
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# Set window size
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DisplayServer.window_set_size(Vector2i(window_width, window_height))
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func game_save():
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func save_all():
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Config.save_game(tops.frame, bottoms.frame, full_body.frame, save_file, true)
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func next_frame(animation: AnimatedSprite2D, sprite_frames: SpriteFrames, animation_name, rewind = false):
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var max_frames = sprite_frames.get_frame_count(animation_name) - 1
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current_frame = animation.frame
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if !rewind:
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animation.frame = current_frame + 1
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if current_frame == max_frames:
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animation.frame = 0
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else:
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animation.frame = current_frame + -1
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if current_frame == 0:
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animation.frame = max_frames
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func _process(delta):
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if Input.is_action_just_pressed("exit"):
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game_save()
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save_all()
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get_tree().quit()
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func _on_save_btn_pressed():
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game_save()
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save_all()
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func _on_tops_fwd_btn_pressed():
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var current_frame
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if is_seperate:
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current_frame = tops.frame
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tops.frame = current_frame + 1;
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next_frame(tops, tops.sprite_frames, "tops")
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if is_full_body:
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current_frame = full_body.frame
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full_body.frame = current_frame + 1;
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next_frame(full_body, full_body.sprite_frames, "fullbody")
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func _on_tops_bck_btn_pressed():
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var current_frame
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if is_seperate:
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current_frame = tops.frame
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tops.frame = current_frame + -1;
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next_frame(tops, tops.sprite_frames, "tops", true)
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if is_full_body:
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current_frame = full_body.frame
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full_body.frame = current_frame + -1;
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next_frame(full_body, full_body.sprite_frames, "fullbody", true)
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func _on_bottoms_bck_btn_pressed():
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var current_frame = bottoms.frame
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bottoms.frame = current_frame + -1;
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next_frame(bottoms, bottoms.sprite_frames, "bottoms", true)
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func _on_bottoms_fwd_btn_pressed():
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var current_frame = bottoms.frame
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bottoms.frame = current_frame + 1;
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next_frame(bottoms, bottoms.sprite_frames, "bottoms")
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func _on_fullbody_btn_pressed():
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is_seperate = false
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14
src/sprites/ui/disable_button_style.tres
Normal file
14
src/sprites/ui/disable_button_style.tres
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@ -0,0 +1,14 @@
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[gd_resource type="StyleBoxFlat" format=3 uid="uid://cdlprci8cx4tb"]
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[resource]
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bg_color = Color(0.490196, 0.490196, 0.490196, 1)
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border_width_left = 3
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border_width_top = 3
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border_width_right = 3
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border_width_bottom = 3
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border_color = Color(0.247059, 0.247059, 0.247059, 1)
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border_blend = true
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corner_radius_top_left = 5
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corner_radius_top_right = 5
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corner_radius_bottom_right = 5
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corner_radius_bottom_left = 5
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