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License headers

- GameScn.cs now functions the same as GameScn.gd, even though the two use different techniques in changing the clothes, due to the nature of their respective languages.
- Soundtrack works but not as intended. I think it's repeating the same song.
- License headers have been brought back.
This commit is contained in:
Anthony Wilcox 2019-06-11 00:23:08 -04:00
parent f64c5a3be8
commit e9b2cb5eaf
8 changed files with 110 additions and 32 deletions

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@ -1,5 +1,8 @@
// Anthony Wilcox licenses this file to you under the GPL license.
// See the LICENSE file in the project root for more information.
// This code was generated by a tool. Any changes made manually will be lost
// the next time this code is regenerated.
using System.Reflection;
[assembly: AssemblyVersion("0.0.1906.1102")]
[assembly: AssemblyFileVersion("0.0.1906.1102")]
[assembly: AssemblyVersion("0.0.1906.1104")]
[assembly: AssemblyFileVersion("0.0.1906.1104")]

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@ -4,6 +4,9 @@
var now = DateTime.UtcNow;
var version = $"0.0.{now.Year % 100:D2}{now.Month:D2}.{now.Day:D2}{now.Hour:D2}";
#>
// Anthony Wilcox licenses this file to you under the GPL license.
// See the LICENSE file in the project root for more information.
// This code was generated by a tool. Any changes made manually will be lost
// the next time this code is regenerated.
using System.Reflection;

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@ -1,3 +1,5 @@
// Anthony Wilcox licenses this file to you under the GPL license.
// See the LICENSE file in the project root for more information.
using System.Reflection;
// Information about this assembly is defined by the following attributes.