mirror of
https://github.com/tonytins/dressupzack
synced 2025-05-07 14:04:48 -04:00
Fixed clothing node path
- Year-based versioning
This commit is contained in:
parent
d3210f352e
commit
f64c5a3be8
7 changed files with 63 additions and 48 deletions
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@ -3,7 +3,7 @@
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<PropertyGroup>
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{A84252BE-A1C7-410D-A602-3EFBEFD17D7D}</ProjectGuid>
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<ProjectGuid>{64EE4F89-7A23-452A-8772-9E7C07A71ED9}</ProjectGuid>
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<OutputType>Library</OutputType>
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<OutputType>Library</OutputType>
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<OutputPath>.mono\temp\bin\$(Configuration)</OutputPath>
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<OutputPath>.mono\temp\bin\$(Configuration)</OutputPath>
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<RootNamespace>NathansDressUp</RootNamespace>
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<RootNamespace>NathansDressUp</RootNamespace>
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@ -49,13 +49,24 @@
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<Reference Include="System" />
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<Reference Include="System" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyDynamicInfo.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>AssemblyDynamicInfo.tt</DependentUpon>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="src\GameScn.cs" />
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<Compile Include="src\GameScn.cs" />
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<Compile Include="src\Soundtrack.cs" />
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<Compile Include="src\Soundtrack.cs" />
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<Compile Include="src\TitleScn.cs" />
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<Compile Include="src\TitleScn.cs" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include=".editorconfig" />
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<Content Include="Properties\AssemblyDynamicInfo.tt">
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<Generator>TextTemplatingFileGenerator</Generator>
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<LastGenOutput>AssemblyDynamicInfo.cs</LastGenOutput>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
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</ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project>
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</Project>
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@ -1,27 +1,19 @@
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Microsoft Visual Studio Solution File, Format Version 12.00
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Version 16
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# Visual Studio 2012
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VisualStudioVersion = 16.0.29001.49
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Nathan's Dress Up", "Nathan's Dress Up.csproj", "{64EE4F89-7A23-452A-8772-9E7C07A71ED9}"
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "Nathan's Dress Up", "Nathan's Dress Up.csproj", "{A84252BE-A1C7-410D-A602-3EFBEFD17D7D}"
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EndProject
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EndProject
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Global
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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Release|Any CPU = Release|Any CPU
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Tools|Any CPU = Tools|Any CPU
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Tools|Any CPU = Tools|Any CPU
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EndGlobalSection
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{A84252BE-A1C7-410D-A602-3EFBEFD17D7D}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{64EE4F89-7A23-452A-8772-9E7C07A71ED9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{A84252BE-A1C7-410D-A602-3EFBEFD17D7D}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{64EE4F89-7A23-452A-8772-9E7C07A71ED9}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{A84252BE-A1C7-410D-A602-3EFBEFD17D7D}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{64EE4F89-7A23-452A-8772-9E7C07A71ED9}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{A84252BE-A1C7-410D-A602-3EFBEFD17D7D}.Release|Any CPU.Build.0 = Release|Any CPU
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{64EE4F89-7A23-452A-8772-9E7C07A71ED9}.Release|Any CPU.Build.0 = Release|Any CPU
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{A84252BE-A1C7-410D-A602-3EFBEFD17D7D}.Tools|Any CPU.ActiveCfg = Release|Any CPU
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{64EE4F89-7A23-452A-8772-9E7C07A71ED9}.Tools|Any CPU.ActiveCfg = Tools|Any CPU
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{A84252BE-A1C7-410D-A602-3EFBEFD17D7D}.Tools|Any CPU.Build.0 = Release|Any CPU
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{64EE4F89-7A23-452A-8772-9E7C07A71ED9}.Tools|Any CPU.Build.0 = Tools|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {BAC5EB58-11A4-4789-8A8E-FDBB9973675A}
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EndGlobalSection
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EndGlobalSection
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EndGlobal
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EndGlobal
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5
project/Properties/AssemblyDynamicInfo.cs
Normal file
5
project/Properties/AssemblyDynamicInfo.cs
Normal file
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@ -0,0 +1,5 @@
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// This code was generated by a tool. Any changes made manually will be lost
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// the next time this code is regenerated.
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using System.Reflection;
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[assembly: AssemblyVersion("0.0.1906.1102")]
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[assembly: AssemblyFileVersion("0.0.1906.1102")]
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11
project/Properties/AssemblyDynamicInfo.tt
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11
project/Properties/AssemblyDynamicInfo.tt
Normal file
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@ -0,0 +1,11 @@
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<#@ template debug="false" hostspecific="false" language="C#" #>
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<#@ output extension=".cs" #>
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<#
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var now = DateTime.UtcNow;
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var version = $"0.0.{now.Year % 100:D2}{now.Month:D2}.{now.Day:D2}{now.Hour:D2}";
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#>
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// This code was generated by a tool. Any changes made manually will be lost
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// the next time this code is regenerated.
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using System.Reflection;
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[assembly: AssemblyVersion("<#= version #>")]
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[assembly: AssemblyFileVersion("<#= version #>")]
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@ -1,33 +1,25 @@
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using System.Reflection;
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// Information about this assembly is defined by the following attributes.
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// set of attributes. Change these attribute values to modify the information
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// Change them to the values specific to your project.
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// associated with an assembly.
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[assembly: AssemblyTitle("NathansDressUp")]
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[assembly: AssemblyTitle("Nathan's Dress Up")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("NathansDressUp")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("Copyright © 2019")]
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[assembly: AssemblyCopyright("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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// to COM components. If you need to access a type in this assembly from
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// COM, set the ComVisible attribute to true on that type.
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: Guid("63f751ea-ce80-486c-9b66-bd6de40d456e")]
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// Version information for an assembly consists of the following four values:
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// The following attributes are used to specify the signing key for the assembly,
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//
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// if desired. See the Mono documentation for more information about signing.
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// Major Version
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// Minor Version
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//[assembly: AssemblyDelaySign(false)]
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// Build Number
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//[assembly: AssemblyKeyFile("")]
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// Revision
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//
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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4
project/packages.config
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4
project/packages.config
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@ -0,0 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<packages>
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<package id="Newtonsoft.Json" version="12.0.2" targetFramework="net45" />
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</packages>
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@ -40,14 +40,14 @@ public class GameScn : Node
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switch (clothingType)
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switch (clothingType)
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{
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{
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case ClothingType.Accessory:
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case ClothingType.Accessory:
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return GetNode<TextureButton>($"Clothes/Wordrobe/AccsGrid/{path}");
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return GetNode<TextureButton>($"Clothes/Wordrobe/Accessoires/AccsGrid/{path}");
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case ClothingType.Undies:
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case ClothingType.Undies:
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return GetNode<TextureButton>($"Clothes/Wordrobe/UndiesGrid/{path}");
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return GetNode<TextureButton>($"Clothes/Wordrobe/Underwear/UndiesGrid/{path}");
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default:
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default:
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case ClothingType.Pants:
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case ClothingType.Pants:
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return GetNode<TextureButton>($"Clothes/Wordrobe/PantsGrid/{path}");
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return GetNode<TextureButton>($"Clothes/Wordrobe/Pants/PantsGrid/{path}");
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case ClothingType.Shirts:
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case ClothingType.Shirts:
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return GetNode<TextureButton>($"Clothes/Wordrobe/ShirtsGrid/{path}");
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return GetNode<TextureButton>($"Clothes/Wordrobe/Shirts/ShirtsGrid/{path}");
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}
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}
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}
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}
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