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32 commits

Author SHA1 Message Date
Anthony Wilcox
0d1cb030f7 Properly reference GameKit
- GameKit is now properly referenced using AutoLoad's root node instead of directly inheriting the Node because it redundent. I'm still learning. xD
- Removed Global Menu
- New icon, song, and font
- Use the engine's lighting
- Version
- SVG Sixam wordmark
2019-05-06 14:59:49 -04:00
Anthony Wilcox
4b501e0c6e Train and What's New hoodies
- Tab Container is now properly themed
2019-05-05 17:03:43 -04:00
Anthony Wilcox
2b0755bf34 Huge overhual
- We'll now using Godot's native UI elements along with a custom theme and fonts.
- Changing to the character's clothes is now done by referencing the instanced node instead of the game screen. You no longer have to blindly guess where to put the placeholders from in clothes scene because the placeholders are already there for changing.
- Classic mode now has it's own copy of the character node. This was the reason for the original setup.
- Disabled some debug warnings
- Window is now resizable and will respect aspect ratio
- Credits screen
- Global menu, WIP
2019-05-05 16:15:34 -04:00
Anthony Wilcox
023f6ec90e Change clothes with if statements
Migrating over changing clothes from bindings over to if statements using is_pressed(). This should make it a lot more easier to maintaing because the bindings started to feel like overkill and cluttered up the code when they were only tasked to do one thing.

- DJ shorts has been redone
- Camera was renamed to CanonCam
- Renamed ModernScn to GameScn
- Removed RefRect
2019-05-05 12:07:27 -04:00
Anthony Wilcox
2ac38db54d Brand new soundtrack!
- Nathan's Dress Up finally has the makings of a proper soundtrack. Credit to Avgvsts Tunes. These are midi songs meant for RPGs but I find that they suit this game as well.
2019-05-04 17:27:43 -04:00
Anthony Wilcox
9ba4f11a10 Use Godot's native resolution
- Redid the wordrobe background which finally gives a chance to use Godot's native resolution, allowing for more screen real estate, and add more items.
- Removed the Classic option. It may return in the future.
2019-05-04 15:59:10 -04:00
Anthony Wilcox
6aac8c0dec Redid all of the underwear!
The following have been redone: beat up jeans, briefs, z briefs, fundosi and the owo censor.
2019-05-04 14:16:37 -04:00
Anthony Wilcox
2ee3f5a431 Remade the Atomic and RAW shirts
- The RAW shirt was changed to PAW, to avoid any copyright issues. I still haven't reproduced the look and feel of that shirt quite how I want it to be. I may change the shirt to something else entirely, though.
2019-05-01 02:23:09 -04:00
Anthony Wilcox
05cc47e9d9 New title! Finally.
- Changing Nathan to a fennec, starting with the ears.
- Cleaned up README
2019-05-01 00:56:33 -04:00
Anthony Wilcox
782361dc0b Recreated a few pants
- Recreated and replaced most pants from the original with the newer recreations
- Added debug settings to project
- Created assets folder for non-SVG art source files
2019-04-30 01:51:53 -04:00
Anthony Wilcox
6dd20ff447 Renamed /assets to /sprites 2019-04-29 22:51:46 -04:00
Anthony Wilcox
813aaa991c New Sixam logo
- Moved scenes to scn/ directory
- Game now uses GLES2 instead of GELES3 since it doesn't use
2019-04-27 23:45:59 -04:00
Anthony Wilcox
238d67146e Zack is now Nathan
The character in this dress up game is now a cat and named Nathan. This is because my original style unintentionally made him look like a cat. His name change to Nathan from Zack is because I don't want to cause confusion between people who use to know me as Zack and my first fursona.
2019-01-06 18:36:31 -05:00
Anthony Wilcox
0e0402c3ab Renamed the Remove accessory button
- Moved all remove item functions near the top
2019-01-06 10:15:23 -05:00
Anthony Wilcox
248d8b2eb9 New underwear and varies internal tweaks
- New item for both modes: fundosi. This will be last new item in Classic mode due to the limitions in how it was designed.
- Certain assets for Classic mode have moved to the /classic directory.
- New accessories layor in Modern mode. The camera item to return. However, I had to get rid of the Clear [all] button.
- WinDialogs and GameKit are now autoloaded.
- StartScn was renamed to TitleScn.
- The boot splash (formally the game splash) is now transparent in order to let the game engine provide the background color.
2019-01-05 21:45:27 -05:00
Anthony Wilcox
67dac38ded Moved common functions to GameKit.gd
- GameKit.gd is meant to act as library. Right now it contains functions for simplfying game pausing and making it easier to switch between commonly used scenes. This should ONLY be used for scripts that inherent the base node type (i.e. Node).
- Screenshot was updated to remove the menu bar.
2019-01-05 14:29:39 -05:00
Anthony Wilcox
e96a904041 Game experience should be more consistent now
- The Exit (to menu) and Settings buttons have been merged into a single Pause window that can be accessed by pressing Escape or Start/"Nintendo +" from the keyboard or game controllers, respectfully. Interacting with the game should be more user friendly and predictable now.
2019-01-05 12:28:50 -05:00
Anthony Wilcox
b85ee22101 Start screen
- Created a start screen with the game title in order to switch between Modern and Classic modes. I moved the credits and license buttons out of the About window and into this screen. The About window itself is gona now since it kinda redundant, anyway.
2019-01-05 09:17:59 -05:00
Anthony Wilcox
bd6b7331dd Overlooked another mistake 2019-01-04 20:11:01 -05:00
Anthony Wilcox
e85265d1af Fixed some oversights between Classic & Modern 2019-01-04 19:16:59 -05:00
Anthony Wilcox
f5b0b0ec06 Classic Mode 2019-01-04 19:00:35 -05:00
Anthony Wilcox
1b6308cd23 Words can't describe how happy I feel right now
- Flattened the tab UIs and recolored the button text. I redid the blue wordrobe background to account for the new tab interface. It now looks and feels the same as the original but plays a hell of a lot better.
- Removed the global menu panel
- Introduced a new blue hoodie with a train logo (this use have a not-so-subtle Amtrak logo on it but it was replaced with something a little more generic, just in case)
2019-01-04 11:32:43 -05:00
Anthony Wilcox
07114accec Replaced with piano song
- Replaced with the piano melody with an song find in typical RPGs.
- New Remove Pants/Shirt buttons
- About window was redone with the license moved to it's own dedicated window that now includes CC-BY 4.0 notice as well.
- New assets: blue camo pants and the shirt from the cancelled "What's New Zack?"
- The Zack sprite was modified to work with the new shirt. This doesn't affact older ones, though.
2019-01-04 09:28:39 -05:00
Anthony Wilcox
5fee8f788a Removed shell
- Added more translations
- Framebuffer allocation set to 2D
- Use pixel snap
- Refined Zack base sprite and remove the static one
- Moved About, Credits, and Settings menu into a global menu
2019-01-03 10:08:15 -05:00
Anthony Wilcox
eadebd4a91 Overhualed everything
Oh boy, where to start? Zack has a tail again but it's animanted now. The background has been improved and simplfied in order to work better with the new interface. Outfits have been removed since the style makes them complicated with. Brought back previously deleted clothing and ported over new ones. There is now a "Clear" button in order to reset to the defualt. I'm also trying to figure out how to theme. Created a picture frame of "iCrazy". And so much more other little details and tweaks.
2019-01-03 07:44:53 -05:00
Anthony Wilcox
002a35bd1b WIP: change outfits on click, no drag and drop 2019-01-03 02:43:40 -05:00
Anthony Wilcox
8a501d50b3 WIP settings window 2019-01-02 08:50:05 -05:00
Anthony Wilcox
602e6b0a45 Changed window dialog types
- Changed the window dialog types to so they can be exited upon just by pressing "Ok"
- Settings shell command has been simplfied so typing "settings" will show the setting window, as oppose to the button.
- Renamed cmd_interface to shell_interface
- Tweaked the about text
2019-01-02 01:15:41 -05:00
Anthony Wilcox
c91d91c14f I christen this game a full fledged port
The static image of Zack in previous attempts at a standalone port served mostly as a placeholder because I haven't animanted a sprite with a general purpose game engine and it's designer since Game Maker 6. This was no different.

But not anymore! The eyes are animanted now and soon the mouth will be too. I know that sounds small in the grand scheme of things but that pretty much means that the design of this is identical to the original Flash version. So I can say with confidence that this pretty much counts as a full fledged port of the original. I'm so glad I never gave up on figuring out how to bring this game to a wider audience in it's entirety. Think I'll be sticking with Godot for future games now.
2019-01-02 00:23:16 -05:00
Anthony Wilcox
f15145e5e5 Replaced custom windows with Godot's native ones
- Got rid of my custom windows for Godot's because I forgot the engine had those, for some reason. ¯\_(ツ)_/¯ Oh well, at least it frees up a lot of unnecessary baggage and stress. Everything else is pretty much the same, aside from that.
2019-01-01 10:54:18 -05:00
Anthony Wilcox
6a806cc55a "Shell" interface
- Created a new hidden "shell" interface. This was initially created for testing the new localization settings but can easily be extended for other purposes.
2019-01-01 09:51:46 -05:00
Anthony Wilcox
7216c18d57 Moved sources to /project directory
- Replaced screenshot from Imgur with a local one
2019-01-01 08:48:36 -05:00