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14 commits

Author SHA1 Message Date
Anthony Wilcox
1f8aab08bc
SVG remaster, part 1 (#5)
Up until this point, this game still relied heavily on my copy of ZC's Dress Up for editing and creating new sprites so they properly match the look and feel. The only reason why it's not included in the source code is because the format is proprietary and Adobe's editor doesn't work with all platforms that Godot does. That is unfair when the whole goal of this project to remove Flash from the equation.

This remaster aims to remove that final need by remaking in an open format, whether it be an open source editor or format. I found that using SVG as is with Inkscape as the editor does the job well because Godot can render it without any extra steps required. I tried testing out Krita and Gimp but they didn't produce the results I wanted.
2019-05-05 14:37:08 -04:00
Anthony Wilcox
de597d2978 Project upgrade 2019-03-20 01:12:50 -04:00
Anthony Wilcox
238d67146e Zack is now Nathan
The character in this dress up game is now a cat and named Nathan. This is because my original style unintentionally made him look like a cat. His name change to Nathan from Zack is because I don't want to cause confusion between people who use to know me as Zack and my first fursona.
2019-01-06 18:36:31 -05:00
Anthony Wilcox
248d8b2eb9 New underwear and varies internal tweaks
- New item for both modes: fundosi. This will be last new item in Classic mode due to the limitions in how it was designed.
- Certain assets for Classic mode have moved to the /classic directory.
- New accessories layor in Modern mode. The camera item to return. However, I had to get rid of the Clear [all] button.
- WinDialogs and GameKit are now autoloaded.
- StartScn was renamed to TitleScn.
- The boot splash (formally the game splash) is now transparent in order to let the game engine provide the background color.
2019-01-05 21:45:27 -05:00
Anthony Wilcox
e96a904041 Game experience should be more consistent now
- The Exit (to menu) and Settings buttons have been merged into a single Pause window that can be accessed by pressing Escape or Start/"Nintendo +" from the keyboard or game controllers, respectfully. Interacting with the game should be more user friendly and predictable now.
2019-01-05 12:28:50 -05:00
Anthony Wilcox
b85ee22101 Start screen
- Created a start screen with the game title in order to switch between Modern and Classic modes. I moved the credits and license buttons out of the About window and into this screen. The About window itself is gona now since it kinda redundant, anyway.
2019-01-05 09:17:59 -05:00
Anthony Wilcox
f5b0b0ec06 Classic Mode 2019-01-04 19:00:35 -05:00
Anthony Wilcox
07114accec Replaced with piano song
- Replaced with the piano melody with an song find in typical RPGs.
- New Remove Pants/Shirt buttons
- About window was redone with the license moved to it's own dedicated window that now includes CC-BY 4.0 notice as well.
- New assets: blue camo pants and the shirt from the cancelled "What's New Zack?"
- The Zack sprite was modified to work with the new shirt. This doesn't affact older ones, though.
2019-01-04 09:28:39 -05:00
Anthony Wilcox
5fee8f788a Removed shell
- Added more translations
- Framebuffer allocation set to 2D
- Use pixel snap
- Refined Zack base sprite and remove the static one
- Moved About, Credits, and Settings menu into a global menu
2019-01-03 10:08:15 -05:00
Anthony Wilcox
002a35bd1b WIP: change outfits on click, no drag and drop 2019-01-03 02:43:40 -05:00
Anthony Wilcox
8a501d50b3 WIP settings window 2019-01-02 08:50:05 -05:00
Anthony Wilcox
c91d91c14f I christen this game a full fledged port
The static image of Zack in previous attempts at a standalone port served mostly as a placeholder because I haven't animanted a sprite with a general purpose game engine and it's designer since Game Maker 6. This was no different.

But not anymore! The eyes are animanted now and soon the mouth will be too. I know that sounds small in the grand scheme of things but that pretty much means that the design of this is identical to the original Flash version. So I can say with confidence that this pretty much counts as a full fledged port of the original. I'm so glad I never gave up on figuring out how to bring this game to a wider audience in it's entirety. Think I'll be sticking with Godot for future games now.
2019-01-02 00:23:16 -05:00
Anthony Wilcox
f15145e5e5 Replaced custom windows with Godot's native ones
- Got rid of my custom windows for Godot's because I forgot the engine had those, for some reason. ¯\_(ツ)_/¯ Oh well, at least it frees up a lot of unnecessary baggage and stress. Everything else is pretty much the same, aside from that.
2019-01-01 10:54:18 -05:00
Anthony Wilcox
7216c18d57 Moved sources to /project directory
- Replaced screenshot from Imgur with a local one
2019-01-01 08:48:36 -05:00