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11 commits

Author SHA1 Message Date
Anthony Wilcox
8364b235a6 X button
- Replaced "Remove [clothing type]" text with an X button. Common visuals are easier to understand and universal, regardless of language or country.
2019-05-04 15:11:24 -04:00
Anthony Wilcox
248d8b2eb9 New underwear and varies internal tweaks
- New item for both modes: fundosi. This will be last new item in Classic mode due to the limitions in how it was designed.
- Certain assets for Classic mode have moved to the /classic directory.
- New accessories layor in Modern mode. The camera item to return. However, I had to get rid of the Clear [all] button.
- WinDialogs and GameKit are now autoloaded.
- StartScn was renamed to TitleScn.
- The boot splash (formally the game splash) is now transparent in order to let the game engine provide the background color.
2019-01-05 21:45:27 -05:00
Anthony Wilcox
e96a904041 Game experience should be more consistent now
- The Exit (to menu) and Settings buttons have been merged into a single Pause window that can be accessed by pressing Escape or Start/"Nintendo +" from the keyboard or game controllers, respectfully. Interacting with the game should be more user friendly and predictable now.
2019-01-05 12:28:50 -05:00
Anthony Wilcox
b85ee22101 Start screen
- Created a start screen with the game title in order to switch between Modern and Classic modes. I moved the credits and license buttons out of the About window and into this screen. The About window itself is gona now since it kinda redundant, anyway.
2019-01-05 09:17:59 -05:00
Anthony Wilcox
f5b0b0ec06 Classic Mode 2019-01-04 19:00:35 -05:00
Anthony Wilcox
07114accec Replaced with piano song
- Replaced with the piano melody with an song find in typical RPGs.
- New Remove Pants/Shirt buttons
- About window was redone with the license moved to it's own dedicated window that now includes CC-BY 4.0 notice as well.
- New assets: blue camo pants and the shirt from the cancelled "What's New Zack?"
- The Zack sprite was modified to work with the new shirt. This doesn't affact older ones, though.
2019-01-04 09:28:39 -05:00
Anthony Wilcox
5fee8f788a Removed shell
- Added more translations
- Framebuffer allocation set to 2D
- Use pixel snap
- Refined Zack base sprite and remove the static one
- Moved About, Credits, and Settings menu into a global menu
2019-01-03 10:08:15 -05:00
Anthony Wilcox
8a501d50b3 WIP settings window 2019-01-02 08:50:05 -05:00
Anthony Wilcox
c91d91c14f I christen this game a full fledged port
The static image of Zack in previous attempts at a standalone port served mostly as a placeholder because I haven't animanted a sprite with a general purpose game engine and it's designer since Game Maker 6. This was no different.

But not anymore! The eyes are animanted now and soon the mouth will be too. I know that sounds small in the grand scheme of things but that pretty much means that the design of this is identical to the original Flash version. So I can say with confidence that this pretty much counts as a full fledged port of the original. I'm so glad I never gave up on figuring out how to bring this game to a wider audience in it's entirety. Think I'll be sticking with Godot for future games now.
2019-01-02 00:23:16 -05:00
Anthony Wilcox
f15145e5e5 Replaced custom windows with Godot's native ones
- Got rid of my custom windows for Godot's because I forgot the engine had those, for some reason. ¯\_(ツ)_/¯ Oh well, at least it frees up a lot of unnecessary baggage and stress. Everything else is pretty much the same, aside from that.
2019-01-01 10:54:18 -05:00
Anthony Wilcox
7216c18d57 Moved sources to /project directory
- Replaced screenshot from Imgur with a local one
2019-01-01 08:48:36 -05:00
Renamed from lang/local.csv (Browse further)