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4 commits

Author SHA1 Message Date
Anthony Wilcox
2b0755bf34 Huge overhual
- We'll now using Godot's native UI elements along with a custom theme and fonts.
- Changing to the character's clothes is now done by referencing the instanced node instead of the game screen. You no longer have to blindly guess where to put the placeholders from in clothes scene because the placeholders are already there for changing.
- Classic mode now has it's own copy of the character node. This was the reason for the original setup.
- Disabled some debug warnings
- Window is now resizable and will respect aspect ratio
- Credits screen
- Global menu, WIP
2019-05-05 16:15:34 -04:00
Anthony Wilcox
782361dc0b Recreated a few pants
- Recreated and replaced most pants from the original with the newer recreations
- Added debug settings to project
- Created assets folder for non-SVG art source files
2019-04-30 01:51:53 -04:00
Anthony Wilcox
6dd20ff447 Renamed /assets to /sprites 2019-04-29 22:51:46 -04:00
Anthony Wilcox
813aaa991c New Sixam logo
- Moved scenes to scn/ directory
- Game now uses GLES2 instead of GELES3 since it doesn't use
2019-04-27 23:45:59 -04:00
Renamed from project/ClassicClothes.tscn (Browse further)