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9 commits

Author SHA1 Message Date
Anthony Wilcox
2b0755bf34 Huge overhual
- We'll now using Godot's native UI elements along with a custom theme and fonts.
- Changing to the character's clothes is now done by referencing the instanced node instead of the game screen. You no longer have to blindly guess where to put the placeholders from in clothes scene because the placeholders are already there for changing.
- Classic mode now has it's own copy of the character node. This was the reason for the original setup.
- Disabled some debug warnings
- Window is now resizable and will respect aspect ratio
- Credits screen
- Global menu, WIP
2019-05-05 16:15:34 -04:00
Anthony Wilcox
023f6ec90e Change clothes with if statements
Migrating over changing clothes from bindings over to if statements using is_pressed(). This should make it a lot more easier to maintaing because the bindings started to feel like overkill and cluttered up the code when they were only tasked to do one thing.

- DJ shorts has been redone
- Camera was renamed to CanonCam
- Renamed ModernScn to GameScn
- Removed RefRect
2019-05-05 12:07:27 -04:00
Anthony Wilcox
2ac38db54d Brand new soundtrack!
- Nathan's Dress Up finally has the makings of a proper soundtrack. Credit to Avgvsts Tunes. These are midi songs meant for RPGs but I find that they suit this game as well.
2019-05-04 17:27:43 -04:00
Anthony Wilcox
e39458cb3c Rearranged title screen
- Rearranged title screen for the increased resoluation
2019-05-04 16:08:27 -04:00
Anthony Wilcox
6aac8c0dec Redid all of the underwear!
The following have been redone: beat up jeans, briefs, z briefs, fundosi and the owo censor.
2019-05-04 14:16:37 -04:00
Anthony Wilcox
05cc47e9d9 New title! Finally.
- Changing Nathan to a fennec, starting with the ears.
- Cleaned up README
2019-05-01 00:56:33 -04:00
Anthony Wilcox
6dd20ff447 Renamed /assets to /sprites 2019-04-29 22:51:46 -04:00
Anthony Wilcox
cd29182f1f Resizable windows
- Made the credits and license windows resizable
2019-04-28 06:20:53 -04:00
Anthony Wilcox
813aaa991c New Sixam logo
- Moved scenes to scn/ directory
- Game now uses GLES2 instead of GELES3 since it doesn't use
2019-04-27 23:45:59 -04:00
Renamed from project/TitleScn.tscn (Browse further)