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4 commits

Author SHA1 Message Date
Anthony Wilcox
4b501e0c6e Train and What's New hoodies
- Tab Container is now properly themed
2019-05-05 17:03:43 -04:00
Anthony Wilcox
2b0755bf34 Huge overhual
- We'll now using Godot's native UI elements along with a custom theme and fonts.
- Changing to the character's clothes is now done by referencing the instanced node instead of the game screen. You no longer have to blindly guess where to put the placeholders from in clothes scene because the placeholders are already there for changing.
- Classic mode now has it's own copy of the character node. This was the reason for the original setup.
- Disabled some debug warnings
- Window is now resizable and will respect aspect ratio
- Credits screen
- Global menu, WIP
2019-05-05 16:15:34 -04:00
Anthony Wilcox
67dac38ded Moved common functions to GameKit.gd
- GameKit.gd is meant to act as library. Right now it contains functions for simplfying game pausing and making it easier to switch between commonly used scenes. This should ONLY be used for scripts that inherent the base node type (i.e. Node).
- Screenshot was updated to remove the menu bar.
2019-01-05 14:29:39 -05:00
Anthony Wilcox
e96a904041 Game experience should be more consistent now
- The Exit (to menu) and Settings buttons have been merged into a single Pause window that can be accessed by pressing Escape or Start/"Nintendo +" from the keyboard or game controllers, respectfully. Interacting with the game should be more user friendly and predictable now.
2019-01-05 12:28:50 -05:00
Renamed from project/src/GameScreen.gd (Browse further)