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7 commits

Author SHA1 Message Date
Anthony Wilcox
c93b416250 Removed Beyond outfit
-  WIP experiential JSON format for loading in new clothes
2019-06-08 17:09:19 -04:00
Anthony Wilcox
0d1cb030f7 Properly reference GameKit
- GameKit is now properly referenced using AutoLoad's root node instead of directly inheriting the Node because it redundent. I'm still learning. xD
- Removed Global Menu
- New icon, song, and font
- Use the engine's lighting
- Version
- SVG Sixam wordmark
2019-05-06 14:59:49 -04:00
Anthony Wilcox
2b0755bf34 Huge overhual
- We'll now using Godot's native UI elements along with a custom theme and fonts.
- Changing to the character's clothes is now done by referencing the instanced node instead of the game screen. You no longer have to blindly guess where to put the placeholders from in clothes scene because the placeholders are already there for changing.
- Classic mode now has it's own copy of the character node. This was the reason for the original setup.
- Disabled some debug warnings
- Window is now resizable and will respect aspect ratio
- Credits screen
- Global menu, WIP
2019-05-05 16:15:34 -04:00
Anthony Wilcox
023f6ec90e Change clothes with if statements
Migrating over changing clothes from bindings over to if statements using is_pressed(). This should make it a lot more easier to maintaing because the bindings started to feel like overkill and cluttered up the code when they were only tasked to do one thing.

- DJ shorts has been redone
- Camera was renamed to CanonCam
- Renamed ModernScn to GameScn
- Removed RefRect
2019-05-05 12:07:27 -04:00
Anthony Wilcox
813aaa991c New Sixam logo
- Moved scenes to scn/ directory
- Game now uses GLES2 instead of GELES3 since it doesn't use
2019-04-27 23:45:59 -04:00
Anthony Wilcox
248d8b2eb9 New underwear and varies internal tweaks
- New item for both modes: fundosi. This will be last new item in Classic mode due to the limitions in how it was designed.
- Certain assets for Classic mode have moved to the /classic directory.
- New accessories layor in Modern mode. The camera item to return. However, I had to get rid of the Clear [all] button.
- WinDialogs and GameKit are now autoloaded.
- StartScn was renamed to TitleScn.
- The boot splash (formally the game splash) is now transparent in order to let the game engine provide the background color.
2019-01-05 21:45:27 -05:00
Anthony Wilcox
67dac38ded Moved common functions to GameKit.gd
- GameKit.gd is meant to act as library. Right now it contains functions for simplfying game pausing and making it easier to switch between commonly used scenes. This should ONLY be used for scripts that inherent the base node type (i.e. Node).
- Screenshot was updated to remove the menu bar.
2019-01-05 14:29:39 -05:00