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4 commits

Author SHA1 Message Date
Anthony Leland
c406ed56d2
Modular character design (#12)
Legs, shirt and the head are now independent sprites that can be changed separately. New clothes can be made from a template instead of having to work within a blank space. This removes the need for extra layers and placeholders while opening the door to creating new scenes and migrating over to new styles.

This wasn't always possible until the SVG port removed the Adobe Animate dependency. The layers and placeholders were there because the original Flash game was based around a drag-and-drop design. Tony's Dress Up was initially intended to be a 1:1 port of the Flash game which is why it wasn't done sooner.

New Emoji-based shirts based on Twemoji because the idea sounded fun. Credits will eventually be added in-game but for now it's in the README. For the time being, a few of the ZC's Dress Up-era shirts have pulled because they were never properly ported over during the remaster.
2020-07-15 13:26:20 -04:00
Anthony Foxclaw
b71e50cf1d
DLC support (#11)
This update adds support for loading in DLC using the check_for_dlc() function. New clothes and accessories are added by searching through "res://scenes/dlc/shirts/" directory, for example, and added to the respective tab in the wardrobe as if it were part of the base game. It's not the best solution in the world but it works.
2020-07-06 04:40:11 -04:00
Anthony Foxclaw
c761b47f11 Renamed placeholders
- Renamed "[name]_placeholder" sprites to "bank_[name]"
- Remove pants and shirt functions
- Created bases for bottoms and tops
- Brought back most, if not all, pants and skirts
2020-06-27 13:41:21 -04:00
Anthony Foxclaw
d3b5f1fc1c TextureButton is now the root scene
- Due to resize issues with the grid container, TextureButton is now the root for all wardrobe items
- Brought back underwear, with the exception of the owo censor (for now)
- Remove clothing buttons are tied to wardrobe
- Game scene now properly references the wardrobe again
2020-06-27 12:06:53 -04:00