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18 commits

Author SHA1 Message Date
Anthony Wilcox
c93b416250 Removed Beyond outfit
-  WIP experiential JSON format for loading in new clothes
2019-06-08 17:09:19 -04:00
Anthony Wilcox
78872e68a0 Redid more spirtes
- New Star Trek: Beyond outfit, redid tail, and partially redid a few shirts but not all of them are finished.
2019-05-16 18:00:19 -04:00
Anthony Wilcox
0d1cb030f7 Properly reference GameKit
- GameKit is now properly referenced using AutoLoad's root node instead of directly inheriting the Node because it redundent. I'm still learning. xD
- Removed Global Menu
- New icon, song, and font
- Use the engine's lighting
- Version
- SVG Sixam wordmark
2019-05-06 14:59:49 -04:00
Anthony Wilcox
4b501e0c6e Train and What's New hoodies
- Tab Container is now properly themed
2019-05-05 17:03:43 -04:00
Anthony Wilcox
2b0755bf34 Huge overhual
- We'll now using Godot's native UI elements along with a custom theme and fonts.
- Changing to the character's clothes is now done by referencing the instanced node instead of the game screen. You no longer have to blindly guess where to put the placeholders from in clothes scene because the placeholders are already there for changing.
- Classic mode now has it's own copy of the character node. This was the reason for the original setup.
- Disabled some debug warnings
- Window is now resizable and will respect aspect ratio
- Credits screen
- Global menu, WIP
2019-05-05 16:15:34 -04:00
Anthony Wilcox
023f6ec90e Change clothes with if statements
Migrating over changing clothes from bindings over to if statements using is_pressed(). This should make it a lot more easier to maintaing because the bindings started to feel like overkill and cluttered up the code when they were only tasked to do one thing.

- DJ shorts has been redone
- Camera was renamed to CanonCam
- Renamed ModernScn to GameScn
- Removed RefRect
2019-05-05 12:07:27 -04:00
Anthony Wilcox
2ac38db54d Brand new soundtrack!
- Nathan's Dress Up finally has the makings of a proper soundtrack. Credit to Avgvsts Tunes. These are midi songs meant for RPGs but I find that they suit this game as well.
2019-05-04 17:27:43 -04:00
Anthony Wilcox
e39458cb3c Rearranged title screen
- Rearranged title screen for the increased resoluation
2019-05-04 16:08:27 -04:00
Anthony Wilcox
9ba4f11a10 Use Godot's native resolution
- Redid the wordrobe background which finally gives a chance to use Godot's native resolution, allowing for more screen real estate, and add more items.
- Removed the Classic option. It may return in the future.
2019-05-04 15:59:10 -04:00
Anthony Wilcox
8364b235a6 X button
- Replaced "Remove [clothing type]" text with an X button. Common visuals are easier to understand and universal, regardless of language or country.
2019-05-04 15:11:24 -04:00
Anthony Wilcox
6aac8c0dec Redid all of the underwear!
The following have been redone: beat up jeans, briefs, z briefs, fundosi and the owo censor.
2019-05-04 14:16:37 -04:00
Anthony Wilcox
2ee3f5a431 Remade the Atomic and RAW shirts
- The RAW shirt was changed to PAW, to avoid any copyright issues. I still haven't reproduced the look and feel of that shirt quite how I want it to be. I may change the shirt to something else entirely, though.
2019-05-01 02:23:09 -04:00
Anthony Wilcox
05cc47e9d9 New title! Finally.
- Changing Nathan to a fennec, starting with the ears.
- Cleaned up README
2019-05-01 00:56:33 -04:00
Anthony Wilcox
782361dc0b Recreated a few pants
- Recreated and replaced most pants from the original with the newer recreations
- Added debug settings to project
- Created assets folder for non-SVG art source files
2019-04-30 01:51:53 -04:00
Anthony Wilcox
21024f9c82 SVG ramaster, WIP 2019-04-29 23:21:54 -04:00
Anthony Wilcox
6dd20ff447 Renamed /assets to /sprites 2019-04-29 22:51:46 -04:00
Anthony Wilcox
cd29182f1f Resizable windows
- Made the credits and license windows resizable
2019-04-28 06:20:53 -04:00
Anthony Wilcox
813aaa991c New Sixam logo
- Moved scenes to scn/ directory
- Game now uses GLES2 instead of GELES3 since it doesn't use
2019-04-27 23:45:59 -04:00