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6 commits

Author SHA1 Message Date
Tony Bark
ec79a57f96 In-game news straight from my website
This is new feature trying out JSON-RPC requests.
2021-05-31 16:56:52 -04:00
Tony Bark
9db6589717 Disable import and export on the web
- Removed Kenny Pixel as default font
2021-05-31 03:08:39 -04:00
Tony Bark
230af8d840 character_base code is now in an external script 2021-05-31 02:37:29 -04:00
Tony Bark
739692d970 Basic saving and loading
- You can finally save and load your different styles!
- Brand new icons from Font Awesome!
- The clear button was refreshed and replaced with the trash can. While I've never gotten complaints about the interface, this should prove to be less confusing.
- Clear button moved next to save/load.
- Introduced a basic indicator when loading and saving
- Bumped version to 1.10
2021-05-30 17:01:27 -04:00
Tony Bark
c846932fc8 Updated license headers 2021-05-09 21:18:29 -04:00
Anthony Leland
c406ed56d2
Modular character design (#12)
Legs, shirt and the head are now independent sprites that can be changed separately. New clothes can be made from a template instead of having to work within a blank space. This removes the need for extra layers and placeholders while opening the door to creating new scenes and migrating over to new styles.

This wasn't always possible until the SVG port removed the Adobe Animate dependency. The layers and placeholders were there because the original Flash game was based around a drag-and-drop design. Tony's Dress Up was initially intended to be a 1:1 port of the Flash game which is why it wasn't done sooner.

New Emoji-based shirts based on Twemoji because the idea sounded fun. Credits will eventually be added in-game but for now it's in the README. For the time being, a few of the ZC's Dress Up-era shirts have pulled because they were never properly ported over during the remaster.
2020-07-15 13:26:20 -04:00
Renamed from scripts/characterBase.gd (Browse further)