Up until this point, this game still relied heavily on my copy of ZC's Dress Up for editing and creating new sprites so they properly match the look and feel. The only reason why it's not included in the source code is because the format is proprietary and Adobe's editor doesn't work with all platforms that Godot does. That is unfair when the whole goal of this project to remove Flash from the equation.
This remaster aims to remove that final need by remaking in an open format, whether it be an open source editor or format. I found that using SVG as is with Inkscape as the editor does the job well because Godot can render it without any extra steps required. I tried testing out Krita and Gimp but they didn't produce the results I wanted.
- Rewrote README to better reflect the change in direction.
- Updated screenshot
- Added a /publishing directory that contains resources for other stores. Right now this includes the Chrome Web Store, due to a variant of the original Flash version being published there years earlier.
The static image of Zack in previous attempts at a standalone port served mostly as a placeholder because I haven't animanted a sprite with a general purpose game engine and it's designer since Game Maker 6. This was no different.
But not anymore! The eyes are animanted now and soon the mouth will be too. I know that sounds small in the grand scheme of things but that pretty much means that the design of this is identical to the original Flash version. So I can say with confidence that this pretty much counts as a full fledged port of the original. I'm so glad I never gave up on figuring out how to bring this game to a wider audience in it's entirety. Think I'll be sticking with Godot for future games now.