diff --git a/scripts/wardrobe.gd b/scripts/wardrobe.gd index eea53e8..0e9ab73 100644 --- a/scripts/wardrobe.gd +++ b/scripts/wardrobe.gd @@ -9,20 +9,32 @@ onready var shirts_grid = $Shirts/ShirtsScroll/ShirtsGrid onready var undies_grid = $Underwear/UndiesScroll/UndiesGrid onready var accs_grid = $Accessoires/AccsScroll/AccsGrid -func _ready(): - var dir = Directory.new() +func get_dlc(dlc_pack, scenes: Array): + var usr_dir = "user://dlc/" + var dlc_path = usr_dir + dlc_pack + var load_pck = ProjectSettings.load_resource_pack(dlc_path, false) + print_debug("Loaded " + dlc_path + ": " + str(load_pck)) - if dir.open("user://dlc") == OK: - dir.list_dir_begin() - if "pck" in dir.get_next() == true: - var load_pcks = ProjectSettings.load_resource_pack(dir.get_next(), false) - if load_pcks == true: - if dir.open("res://scenes/dlc") == OK: - var file_name = dir.get_next() - dir.change_dir("shirts") - if dir.current_is_dir() == "shirts": - var shirt_dlc = load(dir.get_next()) - shirts_grid.get_children(shirt_dlc) + # Check if the DLC is actually there + if load_pck == true: + # Load the DLC + ProjectSettings.load_resource_pack(dlc_path, false) + + # Initialize and add nodes from each tab + for scene in scenes: + var dlc_scene = "res://scenes/dlc/" + scene + var init = load(dlc_scene).instance() + + if "shirts" in scene: + shirts_grid.add_child(init) + print_debug("Initialized: " + dlc_scene) + + if "pants" in scene: + pants_grid.add_child(init) + print_debug("Initialized: " + dlc_scene) + +func _ready(): + get_dlc("testdlc.pck", ["shirts/TestShirts.tscn"]) func _on_removeAccessory_pressed(): character.accessory = blank_top