; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=4 _global_script_classes=[ ] _global_script_class_icons={ } [application] config/name="Tony's Dress Up" run/main_scene="res://scenes/game.tscn" config/use_custom_user_dir=true boot_splash/image="res://icon.png" boot_splash/bg_color=Color( 0.8, 0.8, 0.4, 1 ) config/icon="res://icon.png" config/macos_native_icon="res://icon.icns" config/windows_native_icon="res://icon.ico" name_sv="Tonys klä upp" [autoload] GameData="*res://scripts/autoload/game_data.gd" GameEvents="*res://scripts/autoload/game_events.gd" [debug] gdscript/completion/autocomplete_setters_and_getters=true [display] window/size/width=800 window/size/height=500 window/size/resizable=false window/energy_saving/keep_screen_on=false window/stretch/mode="2d" window/stretch/aspect="keep" [importer_defaults] texture={ "compress/bptc_ldr": 0, "compress/hdr_mode": 0, "compress/lossy_quality": 0.7, "compress/mode": 0, "compress/normal_map": 0, "detect_3d": false, "flags/anisotropic": false, "flags/filter": false, "flags/mipmaps": false, "flags/repeat": 0, "flags/srgb": 2, "process/HDR_as_SRGB": false, "process/fix_alpha_border": true, "process/invert_color": false, "process/premult_alpha": false, "size_limit": 0, "stream": false, "svg/scale": 1.0 } ogg_vorbis={ "loop": false, "loop_offset": 0 } [input] ui_pause={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null) ] } ui_cheats={ "deadzone": 0.5, "events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":true,"command":true,"pressed":false,"scancode":67,"physical_scancode":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":true,"command":true,"pressed":false,"scancode":88,"physical_scancode":0,"unicode":0,"echo":false,"script":null) ] } [locale] locale_filter=[ 1, [ "en", "sv" ] ] translations=PoolStringArray( "res://lang/local.en.translation", "res://lang/local.sv.translation" ) [rendering] quality/driver/driver_name="GLES2" quality/intended_usage/framebuffer_allocation=0 quality/intended_usage/framebuffer_allocation.mobile=0 2d/snapping/use_gpu_pixel_snap=true vram_compression/import_etc=true environment/default_environment="res://default_env.tres" quality/2d/use_pixel_snap=true