; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Z's Dress Up 3E" config/version="3.2.101" run/main_scene="res://src/scenes/game.tscn" config/use_custom_user_dir=true config/features=PackedStringArray("4.4") boot_splash/bg_color=Color(0.8, 0.8, 0.4, 1) boot_splash/image="res://src/sprites/logo.png" config/icon="res://icon.png" config/macos_native_icon="res://icon.icns" config/windows_native_icon="res://icon.ico" name_sv="Tonys klä upp" [autoload] Config="*res://src/scripts/config.gd" [debug] gdscript/completion/autocomplete_setters_and_getters=true [display] window/size/viewport_width=600 window/size/viewport_height=400 window/energy_saving/keep_screen_on=false window/stretch/mode="viewport" [dotnet] project/assembly_name="Dress Up Zack" [editor_plugins] enabled=PackedStringArray() [file_customization] folder_colors={ "res://src/fonts/": "teal", "res://src/resources/": "orange", "res://src/scenes/": "purple", "res://src/scripts/": "green", "res://src/sounds/": "pink", "res://src/sprites/": "yellow" } [filesystem] import/blender/enabled=false [importer_defaults] texture={ "compress/bptc_ldr": 0, "compress/hdr_mode": 0, "compress/lossy_quality": 0.7, "compress/mode": 0, "compress/normal_map": 0, "detect_3d": false, "flags/anisotropic": false, "flags/filter": false, "flags/mipmaps": false, "flags/repeat": 0, "flags/srgb": 2, "process/HDR_as_SRGB": false, "process/fix_alpha_border": true, "process/invert_color": false, "process/premult_alpha": false, "size_limit": 0, "stream": false, "svg/scale": 1.0 } ogg_vorbis={ "loop": false, "loop_offset": 0 } [input] ui_pause={ "deadzone": 0.5, "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null) ] } click={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null) ] } exit={ "deadzone": 0.5, "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) ] } [locale] locale_filter=[1, ["en", "sv"]] translations=PackedStringArray("res://lang/local.en.translation", "res://lang/local.sv.translation") [rendering] renderer/rendering_method="mobile" quality/driver/driver_name="GLES2" quality/intended_usage/framebuffer_allocation=0 quality/intended_usage/framebuffer_allocation.mobile=0 2d/snapping/use_gpu_pixel_snap=true vram_compression/import_etc=true quality/2d/use_pixel_snap=true