; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=3 [application] config/name="Nathan's Dress Up" run/main_scene="res://TitleScn.tscn" config/use_custom_user_dir=true boot_splash/image="res://boot_splash.png" boot_splash/bg_color=Color( 0.8, 0.8, 0.4, 1 ) config/icon="res://icon.png" name_sv="Nathans klä upp" [autoload] GameKit="*res://src/GameKit.gd" WinDialogs="*res://WinDialogs.tscn" [display] window/size/width=800 window/size/height=554 window/size/resizable=false [input] ui_pause=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null) ] [locale] locale_filter=[ 1, [ "en", "sv" ] ] translations=PoolStringArray( "res://lang/local.en.translation", "res://lang/local.sv.translation" ) [rendering] quality/intended_usage/framebuffer_allocation=0 quality/intended_usage/framebuffer_allocation.mobile=0 quality/2d/use_pixel_snap=true environment/default_environment="res://default_env.tres"