extends TabContainer onready var character = preload("res://resources/character.tres") onready var blank_top = preload("res://sprites/clothes/blank_top.png") onready var blank_bottom = preload("res://sprites/clothes/blank_bottom.png") onready var pants_grid = $Pants/PantsScroll/PantsGrid onready var shirts_grid = $Shirts/ShirtsScroll/ShirtsGrid onready var undies_grid = $Underwear/UndiesScroll/UndiesGrid onready var accs_grid = $Accessoires/AccsScroll/AccsGrid func _ready(): var load_pck = ProjectSettings.load_resource_pack("user://dlc/pack.pck") if load_pck == true: # All the button scenes are consolidated # in a root scene and and each parent # is instanced to their respective grid var import_scene = load("res://scenes/dlc/pants.tscn") func _on_removeAccessory_pressed(): character.accessory = blank_top func _on_removePants_pressed(): character.bottom = blank_bottom func _on_removeShirt_pressed(): character.top = blank_top