extends Node @onready var tops = $Tops @onready var bottoms = $Bottoms func _ready(): var config_file = Config.debug_config() if !FileAccess.file_exists(config_file): Config.set_config() if FileAccess.file_exists(config_file): var window_height = Config.get_config("window", "height", config_file) var window_width = Config.get_config("window", "width", config_file) print_debug(window_height) print_debug(window_width) if window_height && window_width != null: DisplayServer.window_set_size(Vector2i(window_height, window_width)) func _on_tops_fwd_btn_pressed(): var current_frame = tops.frame tops.frame = current_frame + 1; func _on_tops_bck_btn_pressed(): var current_frame = tops.frame tops.frame = current_frame + -1; func _on_bottoms_bck_btn_pressed(): var current_frame = bottoms.frame bottoms.frame = current_frame + -1; func _on_bottoms_fwd_btn_pressed(): var current_frame = bottoms.frame bottoms.frame = current_frame + 1; func _on_fullbody_btn_pressed(): pass # Replace with function body. func _on_separate_btn_pressed(): pass # Replace with function body.