# Anthony Wilcox licenses this file to you under the MPL license. # See the LICENSE file in the project root for more information. extends Node var version = "2.0" func _ready(): randomize() func is_game_paused(is_paused): if is_paused == true: get_tree().paused = true else: get_tree().paused = false func switch_scenes(new_mode): if new_mode == "classic": get_tree().change_scene("res://scenes/ClassicScn.tscn") elif new_mode == "credits": get_tree().change_scene("res://scenes/CreditsScn.tscn") elif new_mode == "play": get_tree().change_scene("res://scenes/GameScn.tscn") elif new_mode == "title": get_tree().change_scene("res://scenes/TitleScn.tscn") func if_file_exists(file): var fileCheck = File.new() var fileExists = fileCheck.file_exists(file) fileCheck