[gd_scene load_steps=11 format=2] [ext_resource path="res://assets/zack_base.png" type="Texture" id=1] [ext_resource path="res://assets/eyes/eyes1.png" type="Texture" id=2] [ext_resource path="res://assets/eyes/eyes2.png" type="Texture" id=3] [ext_resource path="res://assets/eyes/eyes3.png" type="Texture" id=4] [ext_resource path="res://assets/eyes/eyes4.png" type="Texture" id=5] [ext_resource path="res://assets/eyes/eyes5.png" type="Texture" id=6] [ext_resource path="res://assets/eyes/eyes6.png" type="Texture" id=7] [ext_resource path="res://assets/eyes/eyes7.png" type="Texture" id=8] [ext_resource path="res://assets/mouth/mouth.png" type="Texture" id=9] [sub_resource type="SpriteFrames" id=1] animations = [ { "frames": [ ExtResource( 2 ), ExtResource( 2 ), ExtResource( 2 ), ExtResource( 2 ), ExtResource( 3 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 4 ), ExtResource( 5 ), ExtResource( 5 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 6 ), ExtResource( 7 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 8 ) ], "loop": true, "name": "default", "speed": 5.0 } ] [node name="Zack" type="Node2D" index="0"] [node name="Base" type="Sprite" parent="." index="0"] position = Vector2( 92.6446, 354.064 ) texture = ExtResource( 1 ) __meta__ = { "_edit_lock_": true } [node name="Eyes" type="AnimatedSprite" parent="." index="1"] position = Vector2( 109.519, 255.9 ) frames = SubResource( 1 ) animation = "default" frame = 3 playing = true [node name="Mouth" type="Sprite" parent="." index="2"] position = Vector2( 98.4389, 276.779 ) texture = ExtResource( 9 )