extends TabContainer onready var character = preload("res://resources/character.tres") onready var blank_top = preload("res://sprites/clothes/blank_top.png") onready var blank_bottom = preload("res://sprites/clothes/blank_bottom.png") onready var pants_grid = $Pants/PantsScroll/PantsGrid onready var shirts_grid = $Shirts/ShirtsScroll/ShirtsGrid onready var undies_grid = $Underwear/UndiesScroll/UndiesGrid onready var accs_grid = $Accessoires/AccsScroll/AccsGrid func _ready(): var dir = Directory.new() if dir.open("user://dlc") == OK: dir.list_dir_begin() if "pck" in dir.get_next() == true: var load_pcks = ProjectSettings.load_resource_pack(dir.get_next(), false) if load_pcks == true: if dir.open("res://scenes/dlc") == OK: var file_name = dir.get_next() dir.change_dir("shirts") if dir.current_is_dir() == "shirts": var shirt_dlc = load(dir.get_next()) shirts_grid.get_children(shirt_dlc) func _on_removeAccessory_pressed(): character.accessory = blank_top func _on_removePants_pressed(): character.bottom = blank_bottom func _on_removeShirt_pressed(): character.top = blank_top