# This project is licensed under the Artistic-2.0 license. # See the LICENSE file in the project root for more information. extends TabContainer onready var character = preload("res://resources/character.tres") onready var blank_accessory = preload("res://sprites/clothes/blank_top.png") onready var base_top = preload("res://sprites/character/character_base_top.svg") onready var base_bottom = preload("res://sprites/clothes/owo_censor.svg") onready var pants_grid = $Pants/PantsScroll/PantsGrid onready var shirts_grid = $Shirts/ShirtsScroll/ShirtsGrid #onready var undies_grid = $Underwear/UndiesScroll/UndiesGrid onready var accs_grid = $Accessoires/AccsScroll/AccsGrid func list_files_in_directory(path): var files = [] var dir = Directory.new() dir.open(path) dir.list_dir_begin() while true: var file = dir.get_next() if file == "": break elif not file.begins_with("."): files.append(file) dir.list_dir_end() return files func load_dlc(dlc_pack): var usr_dir = "user://dlc/" var dlc_path = usr_dir + dlc_pack var load_pck = ProjectSettings.load_resource_pack(dlc_path, false) print_debug("Loaded " + dlc_path + ": " + str(load_pck)) # Check if the DLC is actually there if load_pck == true: # Loads the DLC ProjectSettings.load_resource_pack(dlc_path, false) var dir = Directory.new() dir.list_dir_begin() # Lists the files in each of their respective directories var shirts_dir = "res://scenes/dlc/shirts/" var pants_dir = "res://scenes/dlc/pants/" var dlc_shirts = list_files_in_directory(shirts_dir) var dlc_pants = list_files_in_directory(pants_dir) # Make sure each file actually exist, instance them # and add them to their respective tabs for shirt in dlc_shirts: if dir.file_exists(shirts_dir + shirt): var init = load(shirts_dir + shirt).instance() shirts_grid.add_child(init) print_debug("Initialized: " + shirts_dir + shirt) for pants in dlc_pants: if dir.file_exists(pants_dir + pants): var init = load(pants_dir + pants).instance() shirts_grid.add_child(init) print_debug("Initialized: " + pants_dir + pants) func _ready(): load_dlc("emojidlc.pck") pass func _on_removeAccessory_pressed(): character.accessory = blank_accessory func _on_removePants_pressed(): character.bottom = base_bottom func _on_removeShirt_pressed(): character.top = base_top