; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Dress Up Zack" config/version="1" run/main_scene="res://scenes/game.tscn" config/use_custom_user_dir=true config/features=PackedStringArray("4.2") boot_splash/bg_color=Color(0.8, 0.8, 0.4, 1) boot_splash/image="res://icon.png" config/icon="res://icon.png" config/macos_native_icon="res://icon.icns" config/windows_native_icon="res://icon.ico" name_sv="Tonys klä upp" [autoload] Global="*res://scripts/global.gd" [debug] gdscript/completion/autocomplete_setters_and_getters=true [display] window/size/viewport_width=800 window/size/viewport_height=500 window/size/resizable=false window/energy_saving/keep_screen_on=false [editor_plugins] enabled=PackedStringArray("res://addons/SpritesheetGenerator/plugin.cfg", "res://addons/fontawesome/plugin.cfg") [file_customization] folder_colors={ "res://addons/": "blue", "res://resources/": "orange", "res://scenes/": "purple", "res://scripts/": "green", "res://sounds/": "pink", "res://sprites/": "yellow" } [importer_defaults] texture={ "compress/bptc_ldr": 0, "compress/hdr_mode": 0, "compress/lossy_quality": 0.7, "compress/mode": 0, "compress/normal_map": 0, "detect_3d": false, "flags/anisotropic": false, "flags/filter": false, "flags/mipmaps": false, "flags/repeat": 0, "flags/srgb": 2, "process/HDR_as_SRGB": false, "process/fix_alpha_border": true, "process/invert_color": false, "process/premult_alpha": false, "size_limit": 0, "stream": false, "svg/scale": 1.0 } ogg_vorbis={ "loop": false, "loop_offset": 0 } [input] ui_pause={ "deadzone": 0.5, "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null) ] } click={ "deadzone": 0.5, "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null) , Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":2,"canceled":false,"pressed":false,"double_click":false,"script":null) ] } [locale] locale_filter=[1, ["en", "sv"]] translations=PackedStringArray("res://lang/local.en.translation", "res://lang/local.sv.translation") [rendering] renderer/rendering_method="mobile" environment/defaults/default_environment="res://default_env.tres" quality/driver/driver_name="GLES2" quality/intended_usage/framebuffer_allocation=0 quality/intended_usage/framebuffer_allocation.mobile=0 2d/snapping/use_gpu_pixel_snap=true vram_compression/import_etc=true quality/2d/use_pixel_snap=true