extends TabContainer onready var character = preload("res://resources/character.tres") onready var blank_top = preload("res://sprites/clothes/blank_top.png") onready var blank_bottom = preload("res://sprites/clothes/blank_bottom.png") onready var pants_grid = $Pants/PantsScroll/PantsGrid onready var shirts_grid = $Shirts/ShirtsScroll/ShirtsGrid onready var undies_grid = $Underwear/UndiesScroll/UndiesGrid onready var accs_grid = $Accessoires/AccsScroll/AccsGrid func _ready(): var dlc_pack = "user://dlc/testdlc.pck" var load_pck = ProjectSettings.load_resource_pack(dlc_pack, false) if load_pck == true: ProjectSettings.load_resource_pack(dlc_pack, false) var dir = Directory.new() if dir.open("res://scenes/dlc/shirts") == OK: dir.list_dir_begin() var shirts = dir.get_next() while shirts != "": var shirt = "res://scenes/dlc/shirts/" + shirts var inst = load(shirt).instance() shirts_grid.add_child(inst) inst.set_owner(self) # var import_scene = load(shirts).instance() # shirts_grid.add_child(import_scene) # if dir.open("user://dlc") == OK: # print_debug(OS.get_user_data_dir()) # dir.list_dir_begin() # var load_pcks = ProjectSettings.load_resource_pack(dir.get_next(), false) # if load_pcks == true: # if dir.change_dir("res://scenes/dlc/shirts") == OK: # var file_name = dir.get_next() # print_debug("loaded:" + file_name) # if dir.current_is_dir() == "shirts": # var shirt_dlc = load(dir.get_next()) # shirts_grid.get_children(shirt_dlc) func _on_removeAccessory_pressed(): character.accessory = blank_top func _on_removePants_pressed(): character.bottom = blank_bottom func _on_removeShirt_pressed(): character.top = blank_top