1
0
Fork 0
mirror of https://github.com/tonytins/dressupzack synced 2025-05-05 21:34:49 -04:00
dressupzack/scripts/wardrobe.gd
Tony Bark c3a79164a4 Changed license to Artistic-2.0
- Updated and simplified license headers.
2021-05-31 02:35:52 -04:00

78 lines
2.3 KiB
GDScript

# This project is licensed under the Artistic-2.0 license.
# See the LICENSE file in the project root for more information.
extends TabContainer
onready var character = preload("res://resources/character.tres")
onready var blank_accessory = preload("res://sprites/clothes/blank_top.png")
onready var base_top = preload("res://sprites/character/character_base_top.svg")
onready var base_bottom = preload("res://sprites/clothes/owo_censor.svg")
onready var pants_grid = $Pants/PantsScroll/PantsGrid
onready var shirts_grid = $Shirts/ShirtsScroll/ShirtsGrid
#onready var undies_grid = $Underwear/UndiesScroll/UndiesGrid
onready var accs_grid = $Accessoires/AccsScroll/AccsGrid
func list_files_in_directory(path):
var files = []
var dir = Directory.new()
dir.open(path)
dir.list_dir_begin()
while true:
var file = dir.get_next()
if file == "":
break
elif not file.begins_with("."):
files.append(file)
dir.list_dir_end()
return files
func load_dlc(dlc_pack):
var usr_dir = "user://dlc/"
var dlc_path = usr_dir + dlc_pack
var load_pck = ProjectSettings.load_resource_pack(dlc_path, false)
print_debug("Loaded " + dlc_path + ": " + str(load_pck))
# Check if the DLC is actually there
if load_pck == true:
# Loads the DLC
ProjectSettings.load_resource_pack(dlc_path, false)
var dir = Directory.new()
dir.list_dir_begin()
# Lists the files in each of their respective directories
var shirts_dir = "res://scenes/dlc/shirts/"
var pants_dir = "res://scenes/dlc/pants/"
var dlc_shirts = list_files_in_directory(shirts_dir)
var dlc_pants = list_files_in_directory(pants_dir)
# Make sure each file actually exist, instance them
# and add them to their respective tabs
for shirt in dlc_shirts:
if dir.file_exists(shirts_dir + shirt):
var init = load(shirts_dir + shirt).instance()
shirts_grid.add_child(init)
print_debug("Initialized: " + shirts_dir + shirt)
for pants in dlc_pants:
if dir.file_exists(pants_dir + pants):
var init = load(pants_dir + pants).instance()
shirts_grid.add_child(init)
print_debug("Initialized: " + pants_dir + pants)
func _ready():
load_dlc("emojidlc.pck")
pass
func _on_removeAccessory_pressed():
character.accessory = blank_accessory
func _on_removePants_pressed():
character.bottom = base_bottom
func _on_removeShirt_pressed():
character.top = base_top