1
0
Fork 0
mirror of https://github.com/tonytins/dressupzack synced 2025-05-08 06:14:48 -04:00
dressupzack/project/scn/GameScn.tscn
Anthony Wilcox 023f6ec90e Change clothes with if statements
Migrating over changing clothes from bindings over to if statements using is_pressed(). This should make it a lot more easier to maintaing because the bindings started to feel like overkill and cluttered up the code when they were only tasked to do one thing.

- DJ shorts has been redone
- Camera was renamed to CanonCam
- Renamed ModernScn to GameScn
- Removed RefRect
2019-05-05 12:07:27 -04:00

21 lines
760 B
Text

[gd_scene load_steps=6 format=2]
[ext_resource path="res://src/GameScn.gd" type="Script" id=1]
[ext_resource path="res://sprites/icrazy_frame.png" type="Texture" id=2]
[ext_resource path="res://scn/Clothes.tscn" type="PackedScene" id=3]
[ext_resource path="res://scn/WinDialogs.tscn" type="PackedScene" id=4]
[ext_resource path="res://src/Soundtrack.gd" type="Script" id=5]
[node name="GameScreen" type="Node"]
script = ExtResource( 1 )
[node name="PicFrame" type="Sprite" parent="."]
position = Vector2( 204.942, 120.396 )
texture = ExtResource( 2 )
[node name="Clothes" parent="." instance=ExtResource( 3 )]
[node name="WinDialogs" parent="." instance=ExtResource( 4 )]
[node name="Music" type="AudioStreamPlayer" parent="."]
script = ExtResource( 5 )