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dressupzack/project/GameScreen.tscn
Anthony Wilcox c91d91c14f I christen this game a full fledged port
The static image of Zack in previous attempts at a standalone port served mostly as a placeholder because I haven't animanted a sprite with a general purpose game engine and it's designer since Game Maker 6. This was no different.

But not anymore! The eyes are animanted now and soon the mouth will be too. I know that sounds small in the grand scheme of things but that pretty much means that the design of this is identical to the original Flash version. So I can say with confidence that this pretty much counts as a full fledged port of the original. I'm so glad I never gave up on figuring out how to bring this game to a wider audience in it's entirety. Think I'll be sticking with Godot for future games now.
2019-01-02 00:23:16 -05:00

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[gd_scene load_steps=8 format=2]
[ext_resource path="res://src/GameScreen.gd" type="Script" id=1]
[ext_resource path="res://assets/dress up bg.png" type="Texture" id=2]
[ext_resource path="res://assets/lights.png" type="Texture" id=3]
[ext_resource path="res://Zack.tscn" type="PackedScene" id=4]
[ext_resource path="res://Clothes.tscn" type="PackedScene" id=5]
[ext_resource path="res://Shell.tscn" type="PackedScene" id=6]
[ext_resource path="res://Interface.tscn" type="PackedScene" id=7]
[node name="GameScreen" type="Node" index="0"]
script = ExtResource( 1 )
[node name="Background" type="Sprite" parent="." index="0"]
position = Vector2( 400, 277 )
texture = ExtResource( 2 )
__meta__ = {
"_edit_lock_": true
}
[node name="Lights" type="Sprite" parent="." index="1"]
position = Vector2( 477.823, 100.811 )
texture = ExtResource( 3 )
_sections_unfolded = [ "Z Index" ]
__meta__ = {
"_edit_lock_": true
}
[node name="Zack" parent="." index="2" instance=ExtResource( 4 )]
[node name="Clothes" parent="." index="3" instance=ExtResource( 5 )]
[node name="Shell" parent="." index="4" instance=ExtResource( 6 )]
visible = false
[node name="Interface" parent="." index="5" instance=ExtResource( 7 )]