mirror of
https://github.com/tonytins/dressupzack
synced 2025-12-17 12:34:43 -05:00
- Increased the canvas size of the mouth sprite so they can now animate properly. - Restored the original background, but I might replace it with an redrawn version in the future with an option to return to the old one.
67 lines
3 KiB
Text
67 lines
3 KiB
Text
[gd_scene load_steps=22 format=2]
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[ext_resource path="res://assets/zack_base.png" type="Texture" id=1]
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[ext_resource path="res://assets/eyes/eyes1.png" type="Texture" id=2]
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[ext_resource path="res://assets/eyes/eyes2.png" type="Texture" id=3]
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[ext_resource path="res://assets/eyes/eyes3.png" type="Texture" id=4]
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[ext_resource path="res://assets/eyes/eyes4.png" type="Texture" id=5]
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[ext_resource path="res://assets/eyes/eyes5.png" type="Texture" id=6]
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[ext_resource path="res://assets/eyes/eyes6.png" type="Texture" id=7]
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[ext_resource path="res://assets/eyes/eyes7.png" type="Texture" id=8]
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[ext_resource path="res://assets/mouth/mouth.png" type="Texture" id=9]
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[ext_resource path="res://assets/mouth/mouth2.png" type="Texture" id=10]
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[ext_resource path="res://assets/mouth/mouth3.png" type="Texture" id=11]
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[ext_resource path="res://assets/mouth/mouth4.png" type="Texture" id=12]
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[ext_resource path="res://assets/mouth/mouth5.png" type="Texture" id=13]
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[ext_resource path="res://assets/mouth/mouth6.png" type="Texture" id=14]
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[ext_resource path="res://assets/mouth/mouth7.png" type="Texture" id=15]
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[ext_resource path="res://assets/mouth/mouth8.png" type="Texture" id=16]
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[ext_resource path="res://assets/mouth/mouth9.png" type="Texture" id=17]
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[ext_resource path="res://assets/mouth/mouth10.png" type="Texture" id=18]
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[ext_resource path="res://assets/mouth/mouth12.png" type="Texture" id=19]
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[sub_resource type="SpriteFrames" id=1]
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animations = [ {
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"frames": [ ExtResource( 2 ), ExtResource( 2 ), ExtResource( 2 ), ExtResource( 2 ), ExtResource( 3 ), ExtResource( 3 ), ExtResource( 4 ), ExtResource( 4 ), ExtResource( 5 ), ExtResource( 5 ), ExtResource( 5 ), ExtResource( 5 ), ExtResource( 5 ), ExtResource( 6 ), ExtResource( 6 ), ExtResource( 7 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 8 ) ],
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"loop": true,
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"name": "default",
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"speed": 5.0
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} ]
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[sub_resource type="SpriteFrames" id=2]
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animations = [ {
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"frames": [ ExtResource( 9 ), ExtResource( 9 ), ExtResource( 10 ), ExtResource( 10 ), ExtResource( 11 ), ExtResource( 11 ), ExtResource( 12 ), ExtResource( 12 ), ExtResource( 13 ), ExtResource( 13 ), ExtResource( 14 ), ExtResource( 14 ), ExtResource( 15 ), ExtResource( 15 ), ExtResource( 15 ), ExtResource( 16 ), ExtResource( 16 ), ExtResource( 16 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 17 ), ExtResource( 17 ), ExtResource( 17 ), ExtResource( 18 ), ExtResource( 18 ), ExtResource( 19 ), ExtResource( 19 ) ],
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"loop": true,
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"name": "default",
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"speed": 4.0
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} ]
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[node name="Zack" type="Node2D" index="0"]
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[node name="Base" type="Sprite" parent="." index="0"]
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position = Vector2( 92.6446, 354.064 )
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texture = ExtResource( 1 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="Eyes" type="AnimatedSprite" parent="." index="1"]
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position = Vector2( 109.519, 255.9 )
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frames = SubResource( 1 )
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animation = "default"
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frame = 3
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playing = true
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[node name="Mouth" type="AnimatedSprite" parent="." index="2"]
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position = Vector2( 126.316, 257.474 )
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frames = SubResource( 2 )
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animation = "default"
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frame = 22
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playing = true
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