mirror of
https://github.com/tonytins/dressupzack
synced 2025-05-08 06:14:48 -04:00
- Replaced with the piano melody with an song find in typical RPGs. - New Remove Pants/Shirt buttons - About window was redone with the license moved to it's own dedicated window that now includes CC-BY 4.0 notice as well. - New assets: blue camo pants and the shirt from the cancelled "What's New Zack?" - The Zack sprite was modified to work with the new shirt. This doesn't affact older ones, though.
93 lines
2.4 KiB
GDScript
93 lines
2.4 KiB
GDScript
# Anthony Wilcox licenses this file to you under the GPL license.
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# See the LICENSE file in the project root for more information.
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extends Node
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onready var bottoms = load("res://assets/bottoms_placeholder.png")
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onready var undies = load("res://assets/briefs.png")
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onready var tops = load("res://assets/tops_placeholder.png")
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func change_bottoms(new_bottom):
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bottoms = new_bottom
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if new_bottom == null:
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$Body/Bottom.texture = bottoms
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if undies == load("res://assets/owo_censor.png"):
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change_undies(null)
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$Body/Bottom.texture = bottoms
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func change_undies(new_undies):
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undies = new_undies
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$Body/Undies.texture = undies
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func change_tops(new_top):
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tops = new_top
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if new_top == null:
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$Body/Top.texture = tops
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$Body/Top.texture = tops
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func _on_DJ_Shorts_pressed():
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change_bottoms(load("res://assets/dj_shorts.png"))
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func _on_ZBriefs_pressed():
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change_undies(load("res://assets/zbriefs.png"))
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func _on_Briefs_pressed():
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change_undies(load("res://assets/briefs.png"))
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func _on_Jeans_pressed():
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change_bottoms(load("res://assets/jeans.png"))
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func _on_OwO_Censor_pressed():
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change_bottoms(null)
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change_undies(load("res://assets/owo_censor.png"))
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func _on_Sweats_pressed():
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change_bottoms(load("res://assets/sweat_pants.png"))
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func _on_Sweatshirt_pressed():
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change_tops(load("res://assets/old_sweatshirt.png"))
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func _on_DJ_Shirt_pressed():
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change_tops(load("res://assets/dj_shirt.png"))
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func _on_Raw_pressed():
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change_tops(load("res://assets/raw_shirt.png"))
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func _on_Atomic_pressed():
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change_tops(load("res://assets/atomic_shirt.png"))
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func _on_Korm_Shirt_pressed():
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change_tops(load("res://assets/korm_shirt.png"))
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func _on_Z_Shirt_pressed():
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change_tops(load("res://assets/z_shirt.png"))
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func _on_Biker_Jacket_pressed():
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change_tops(load("res://assets/biker_jacket.png"))
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func _on_Beat_Up_Jeans_pressed():
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change_bottoms(load("res://assets/beat_up_jeans.png"))
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func _on_NL_Jacket_pressed():
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change_tops(load("res://assets/nl_jacket.png"))
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func _on_Blue_Camo_Jeans_pressed():
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change_bottoms(load("res://assets/blue_camo_jeans.png"))
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func _on_ClearBtn_pressed():
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change_bottoms(null)
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change_undies(load("res://assets/briefs.png"))
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change_tops(null)
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func _on_Whats_New_Shirt_pressed():
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change_tops(load("res://assets/whatsnew_shirt.png"))
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func _on_Remove_Shirt_pressed():
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change_tops(null)
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func _on_Remove_Pants_pressed():
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change_bottoms(null)
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