mirror of
https://github.com/tonytins/dressupzack
synced 2025-05-08 06:14:48 -04:00
The character in this dress up game is now a cat and named Nathan. This is because my original style unintentionally made him look like a cat. His name change to Nathan from Zack is because I don't want to cause confusion between people who use to know me as Zack and my first fursona.
48 lines
1.4 KiB
Text
48 lines
1.4 KiB
Text
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=3
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[application]
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config/name="Nathan's Dress Up"
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run/main_scene="res://TitleScn.tscn"
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config/use_custom_user_dir=true
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boot_splash/image="res://boot_splash.png"
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boot_splash/bg_color=Color( 0.8, 0.8, 0.4, 1 )
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config/icon="res://icon.png"
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name_sv="Nathans klä upp"
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[autoload]
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GameKit="*res://src/GameKit.gd"
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WinDialogs="*res://WinDialogs.tscn"
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[display]
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window/size/width=800
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window/size/height=554
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window/size/resizable=false
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[input]
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ui_pause=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
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]
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[locale]
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locale_filter=[ 1, [ "en", "sv" ] ]
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translations=PoolStringArray( "res://lang/local.en.translation", "res://lang/local.sv.translation" )
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[rendering]
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quality/intended_usage/framebuffer_allocation=0
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quality/intended_usage/framebuffer_allocation.mobile=0
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quality/2d/use_pixel_snap=true
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environment/default_environment="res://default_env.tres"
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