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				https://github.com/tonytins/dressupzack
				synced 2025-10-31 06:24:44 -04:00 
			
		
		
		
	The character in this dress up game is now a cat and named Nathan. This is because my original style unintentionally made him look like a cat. His name change to Nathan from Zack is because I don't want to cause confusion between people who use to know me as Zack and my first fursona.
		
			
				
	
	
		
			48 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
			
		
		
	
	
			48 lines
		
	
	
	
		
			1.4 KiB
		
	
	
	
		
			Text
		
	
	
	
	
	
| ; Engine configuration file.
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| ; It's best edited using the editor UI and not directly,
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| ; since the parameters that go here are not all obvious.
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| ;
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| ; Format:
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| ;   [section] ; section goes between []
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| ;   param=value ; assign values to parameters
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| 
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| config_version=3
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| 
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| [application]
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| 
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| config/name="Nathan's Dress Up"
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| run/main_scene="res://TitleScn.tscn"
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| config/use_custom_user_dir=true
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| boot_splash/image="res://boot_splash.png"
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| boot_splash/bg_color=Color( 0.8, 0.8, 0.4, 1 )
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| config/icon="res://icon.png"
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| name_sv="Nathans klä upp"
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| 
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| [autoload]
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| 
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| GameKit="*res://src/GameKit.gd"
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| WinDialogs="*res://WinDialogs.tscn"
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| 
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| [display]
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| 
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| window/size/width=800
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| window/size/height=554
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| window/size/resizable=false
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| 
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| [input]
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| 
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| ui_pause=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
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| , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
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|  ]
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| 
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| [locale]
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| 
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| locale_filter=[ 1, [ "en", "sv" ] ]
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| translations=PoolStringArray( "res://lang/local.en.translation", "res://lang/local.sv.translation" )
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| 
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| [rendering]
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| 
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| quality/intended_usage/framebuffer_allocation=0
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| quality/intended_usage/framebuffer_allocation.mobile=0
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| quality/2d/use_pixel_snap=true
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| environment/default_environment="res://default_env.tres"
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