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Anthony Wilcox 2b0755bf34 Huge overhual
- We'll now using Godot's native UI elements along with a custom theme and fonts.
- Changing to the character's clothes is now done by referencing the instanced node instead of the game screen. You no longer have to blindly guess where to put the placeholders from in clothes scene because the placeholders are already there for changing.
- Classic mode now has it's own copy of the character node. This was the reason for the original setup.
- Disabled some debug warnings
- Window is now resizable and will respect aspect ratio
- Credits screen
- Global menu, WIP
2019-05-05 16:15:34 -04:00
assets Recreated a few pants 2019-04-30 01:51:53 -04:00
project Huge overhual 2019-05-05 16:15:34 -04:00
publishing Rewrote README 2019-01-04 06:23:53 -05:00
.gitattributes Initial commit 2018-12-30 05:37:55 -05:00
.gitignore Project upgrade 2019-03-20 01:12:50 -04:00
CC-BY Added Creative Commons license 2018-12-30 22:45:53 -05:00
LICENSE Initial commit 2018-12-30 05:37:55 -05:00
README.md New title! Finally. 2019-05-01 00:56:33 -04:00
screenshot.gif 5 columns of shirts instead of 6 2019-01-07 08:16:02 -05:00

Nathan's Dress Up

ko-fi

Nathan's Dress Up is a open source dress up game. It's a remake of my original Flash game, ZC's Dress Up.

Screenshot