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https://github.com/tonytins/dressupzack
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- New item for both modes: fundosi. This will be last new item in Classic mode due to the limitions in how it was designed. - Certain assets for Classic mode have moved to the /classic directory. - New accessories layor in Modern mode. The camera item to return. However, I had to get rid of the Clear [all] button. - WinDialogs and GameKit are now autoloaded. - StartScn was renamed to TitleScn. - The boot splash (formally the game splash) is now transparent in order to let the game engine provide the background color.
29 lines
679 B
GDScript
29 lines
679 B
GDScript
# Anthony Wilcox licenses this file to you under the GPL license.
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# See the LICENSE file in the project root for more information.
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extends "res://src/GameKit.gd"
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func _on_ClassicBtn_pressed():
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switch_scenes("classic")
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func _on_ModernBtn_pressed():
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switch_scenes("modern")
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func _on_ClassicBtn_mouse_entered():
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$Modern.hide()
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$ClassicBG.show()
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func _on_ClassicBtn_mouse_exited():
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$ClassicBG.hide()
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$Modern.show()
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func _on_CreditsBtn_pressed():
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$WinDialogs/CreditsWin.show()
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func _on_LicenseBtn_pressed():
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$WinDialogs/LicenseWin.show()
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func _on_PlayBtn_toggled(button_pressed):
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if button_pressed == true:
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$MenuRf/ModePanel.show()
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else:
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$MenuRf/ModePanel.hide()
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