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dressupzack/project/src/TitleScn.gd
Anthony Wilcox 248d8b2eb9 New underwear and varies internal tweaks
- New item for both modes: fundosi. This will be last new item in Classic mode due to the limitions in how it was designed.
- Certain assets for Classic mode have moved to the /classic directory.
- New accessories layor in Modern mode. The camera item to return. However, I had to get rid of the Clear [all] button.
- WinDialogs and GameKit are now autoloaded.
- StartScn was renamed to TitleScn.
- The boot splash (formally the game splash) is now transparent in order to let the game engine provide the background color.
2019-01-05 21:45:27 -05:00

29 lines
679 B
GDScript

# Anthony Wilcox licenses this file to you under the GPL license.
# See the LICENSE file in the project root for more information.
extends "res://src/GameKit.gd"
func _on_ClassicBtn_pressed():
switch_scenes("classic")
func _on_ModernBtn_pressed():
switch_scenes("modern")
func _on_ClassicBtn_mouse_entered():
$Modern.hide()
$ClassicBG.show()
func _on_ClassicBtn_mouse_exited():
$ClassicBG.hide()
$Modern.show()
func _on_CreditsBtn_pressed():
$WinDialogs/CreditsWin.show()
func _on_LicenseBtn_pressed():
$WinDialogs/LicenseWin.show()
func _on_PlayBtn_toggled(button_pressed):
if button_pressed == true:
$MenuRf/ModePanel.show()
else:
$MenuRf/ModePanel.hide()