mirror of
https://github.com/tonytins/dressupzack
synced 2025-05-08 06:14:48 -04:00
- Detatched LicenseWin node from PauseScn so it could be instanced by TitleScn and in other parts of the game.
76 lines
No EOL
3.1 KiB
XML
76 lines
No EOL
3.1 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{64EE4F89-7A23-452A-8772-9E7C07A71ED9}</ProjectGuid>
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<OutputType>Library</OutputType>
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<OutputPath>.mono\temp\bin\$(Configuration)</OutputPath>
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<RootNamespace>NathansDressUp</RootNamespace>
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<AssemblyName>Nathan's Dress Up</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<BaseIntermediateOutputPath>.mono\temp\obj</BaseIntermediateOutputPath>
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<IntermediateOutputPath>$(BaseIntermediateOutputPath)\$(Configuration)</IntermediateOutputPath>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>portable</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>DEBUG;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>portable</DebugType>
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<Optimize>true</Optimize>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Tools|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>portable</DebugType>
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<Optimize>false</Optimize>
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<DefineConstants>DEBUG;TOOLS;</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<ConsolePause>false</ConsolePause>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="GodotSharp">
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<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharp.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="GodotSharpEditor" Condition=" '$(Configuration)' == 'Tools' ">
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<HintPath>$(ProjectDir)\.mono\assemblies\GodotSharpEditor.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Properties\AssemblyDynamicInfo.cs">
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<AutoGen>True</AutoGen>
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<DesignTime>True</DesignTime>
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<DependentUpon>AssemblyDynamicInfo.tt</DependentUpon>
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</Compile>
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="src\GameScn.cs" />
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<Compile Include="src\PauseScn.cs" />
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<Compile Include="src\Soundtrack.cs" />
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<Compile Include="src\TitleScn.cs" />
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</ItemGroup>
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<ItemGroup>
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<Content Include="Properties\AssemblyDynamicInfo.tt">
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<Generator>TextTemplatingFileGenerator</Generator>
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<LastGenOutput>AssemblyDynamicInfo.cs</LastGenOutput>
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</Content>
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</ItemGroup>
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<ItemGroup>
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<Service Include="{508349B6-6B84-4DF5-91F0-309BEEBAD82D}" />
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</ItemGroup>
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<ItemGroup>
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<None Include="project.licenseheader" />
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</ItemGroup>
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<Import Project="$(MSBuildBinPath)\Microsoft.CSharp.targets" />
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</Project> |