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dressupzack/project.godot
Tony Bark 71dfa4d52f Imported some older sprites
- Scale window
- Full body clothes
- Config file for custom window size (game is tiny on my new display)
2024-01-16 11:48:49 -05:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Dress Up Zack"
config/version="1"
run/main_scene="res://scenes/game.tscn"
config/use_custom_user_dir=true
config/features=PackedStringArray("4.2")
boot_splash/bg_color=Color(0.8, 0.8, 0.4, 1)
boot_splash/image="res://icon.png"
config/icon="res://icon.png"
config/macos_native_icon="res://icon.icns"
config/windows_native_icon="res://icon.ico"
name_sv="Tonys klä upp"
[autoload]
Config="*res://scripts/config.gd"
[debug]
gdscript/completion/autocomplete_setters_and_getters=true
[display]
window/size/viewport_width=600
window/size/viewport_height=400
window/energy_saving/keep_screen_on=false
window/stretch/mode="viewport"
[dotnet]
project/assembly_name="Dress Up Zack"
[editor_plugins]
enabled=PackedStringArray("res://addons/fontawesome/plugin.cfg")
[file_customization]
folder_colors={
"res://addons/": "blue",
"res://fonts/": "teal",
"res://resources/": "orange",
"res://scenes/": "purple",
"res://scripts/": "green",
"res://sounds/": "pink",
"res://sprites/": "yellow"
}
[filesystem]
import/blender/enabled=false
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
ogg_vorbis={
"loop": false,
"loop_offset": 0
}
[input]
ui_pause={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
]
}
click={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
[locale]
locale_filter=[1, ["en", "sv"]]
translations=PackedStringArray("res://lang/local.en.translation", "res://lang/local.sv.translation")
[rendering]
renderer/rendering_method="mobile"
environment/defaults/default_environment="res://default_env.tres"
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
2d/snapping/use_gpu_pixel_snap=true
vram_compression/import_etc=true
quality/2d/use_pixel_snap=true