mirror of
https://github.com/tonytins/dressupzack
synced 2025-05-05 21:34:49 -04:00
Couldn't think of a better title. Anyway, the current system is repeitive and redundent. While it works, it's not by means ideal. Because you have to manually write in a new condiation for every new clothing added. What makes it redundant is the fact that every clothing functions exactly the same. The only difference is in the layers it uses.
103 lines
2.5 KiB
Text
103 lines
2.5 KiB
Text
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=4
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_global_script_classes=[ {
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"base": "Resource",
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"class": "Character",
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"language": "GDScript",
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"path": "res://scripts/character.gd"
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} ]
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_global_script_class_icons={
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"Character": ""
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}
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[application]
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config/name="Tony's Dress Up"
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run/main_scene="res://scenes/game.tscn"
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config/use_custom_user_dir=true
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boot_splash/image="res://icon.png"
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boot_splash/bg_color=Color( 0.8, 0.8, 0.4, 1 )
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config/icon="res://icon.png"
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config/macos_native_icon="res://icon.icns"
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config/windows_native_icon="res://icon.ico"
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name_sv="Tonys klä upp"
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[autoload]
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GameKit="*res://scripts/GameKit.gd"
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UserSettings="*res://scripts/UserSettings.gd"
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Soundtrack="*res://scripts/Soundtrack.gd"
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[debug]
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gdscript/completion/autocomplete_setters_and_getters=true
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[display]
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window/size/width=800
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window/dpi/allow_hidpi=true
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mouse_cursor/custom_image="res://sprites/clothes/cursor.png"
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window/stretch/mode="viewport"
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window/stretch/aspect="keep"
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[gui]
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theme/custom="res://resources/Game.theme"
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theme/custom_font="res://fonts/montserrat_extra_bold_16.tres"
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[importer_defaults]
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texture={
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"compress/bptc_ldr": 0,
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"compress/hdr_mode": 0,
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"compress/lossy_quality": 0.7,
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"compress/mode": 0,
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"compress/normal_map": 0,
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"detect_3d": false,
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"flags/anisotropic": false,
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"flags/filter": false,
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"flags/mipmaps": false,
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"flags/repeat": 0,
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"flags/srgb": 2,
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"process/HDR_as_SRGB": false,
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"process/fix_alpha_border": true,
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"process/invert_color": false,
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"process/premult_alpha": false,
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"size_limit": 0,
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"stream": false,
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"svg/scale": 1.0
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}
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[input]
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ui_pause={
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"deadzone": 0.5,
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"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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[locale]
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locale_filter=[ 1, [ "en", "sv" ] ]
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translations=PoolStringArray( "res://lang/local.en.translation", "res://lang/local.sv.translation" )
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[node]
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name_casing=1
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[rendering]
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quality/intended_usage/framebuffer_allocation=0
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quality/intended_usage/framebuffer_allocation.mobile=0
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quality/2d/use_pixel_snap=true
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vram_compression/import_etc=true
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environment/default_environment="res://default_env.tres"
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