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dressupzack/scenes/character_base.tscn
Tony Bark 739692d970 Basic saving and loading
- You can finally save and load your different styles!
- Brand new icons from Font Awesome!
- The clear button was refreshed and replaced with the trash can. While I've never gotten complaints about the interface, this should prove to be less confusing.
- Clear button moved next to save/load.
- Introduced a basic indicator when loading and saving
- Bumped version to 1.10
2021-05-30 17:01:27 -04:00

213 lines
7.2 KiB
Text

[gd_scene load_steps=33 format=2]
[ext_resource path="res://sprites/character/shadow.svg" type="Texture" id=1]
[ext_resource path="res://sprites/character/tail/tail0.svg" type="Texture" id=2]
[ext_resource path="res://sprites/character/tail/tail1.svg" type="Texture" id=3]
[ext_resource path="res://sprites/character/tail/tail2.svg" type="Texture" id=4]
[ext_resource path="res://sprites/clothes/owo_censor.svg" type="Texture" id=5]
[ext_resource path="res://sprites/character/eyes/eyes1.png" type="Texture" id=6]
[ext_resource path="res://sprites/character/eyes/eyes2.png" type="Texture" id=7]
[ext_resource path="res://sprites/character/eyes/eyes3.png" type="Texture" id=8]
[ext_resource path="res://sprites/character/eyes/eyes4.png" type="Texture" id=9]
[ext_resource path="res://sprites/character/eyes/eyes5.png" type="Texture" id=10]
[ext_resource path="res://sprites/character/eyes/eyes6.png" type="Texture" id=11]
[ext_resource path="res://sprites/character/eyes/eyes7.png" type="Texture" id=12]
[ext_resource path="res://sprites/character/mouth/mouth.png" type="Texture" id=13]
[ext_resource path="res://sprites/character/mouth/mouth2.png" type="Texture" id=14]
[ext_resource path="res://sprites/character/mouth/mouth3.png" type="Texture" id=15]
[ext_resource path="res://sprites/character/mouth/mouth4.png" type="Texture" id=16]
[ext_resource path="res://sprites/character/mouth/mouth5.png" type="Texture" id=17]
[ext_resource path="res://sprites/character/mouth/mouth6.png" type="Texture" id=18]
[ext_resource path="res://sprites/character/mouth/mouth7.png" type="Texture" id=19]
[ext_resource path="res://sprites/character/mouth/mouth8.png" type="Texture" id=20]
[ext_resource path="res://sprites/character/mouth/mouth9.png" type="Texture" id=21]
[ext_resource path="res://sprites/character/mouth/mouth10.png" type="Texture" id=22]
[ext_resource path="res://sprites/character/mouth/mouth12.png" type="Texture" id=23]
[ext_resource path="res://sounds/select_006.ogg" type="AudioStream" id=24]
[ext_resource path="res://sprites/character/character_base_top.svg" type="Texture" id=25]
[ext_resource path="res://sprites/clothes/blank_top.png" type="Texture" id=26]
[ext_resource path="res://sprites/character/character_base_head.svg" type="Texture" id=27]
[ext_resource path="res://sprites/character/mouth/mouth11.png" type="Texture" id=28]
[sub_resource type="GDScript" id=1]
script/source = "# Anthony Wilcox licenses this file to you under the MPL license.
# See the LICENSE file in the project root for more information.
extends Node2D
const _TDU_VERSION = \"0.2\"
const _SAVE_FILE = \"user://character.tdu\"
onready var character = preload(\"res://resources/character.tres\")
onready var blank_accessory = preload(\"res://sprites/clothes/blank_top.png\")
onready var base_top = preload(\"res://sprites/character/character_base_top.svg\")
onready var base_bottom = preload(\"res://sprites/character/character_base_legs.svg\")
onready var accessory = $body/accessory
#onready var underwear = $Undies
onready var bottom = $body/legs
onready var top = $body/top
onready var eyes = $body/head/eyes
onready var mouth = $body/head/mouth
func _process(delta):
if character.accessory != null:
accessory.texture = character.accessory
# if character.underwear != null:
# underwear.texture = character.underwear
if character.bottom != null:
bottom.texture = character.bottom
if character.top != null:
top.texture = character.top
func save_game():
var data_file = {
\"version\": _TDU_VERSION,
\"game_ver\": GameData.version,
\"accessory\": \"res://sprites/clothes/blank_top.png\",
\"top\": \"res://sprites/clothes/blank_top.png\",
\"bottom\": \"res://sprites/character/character_base_legs.svg\",
}
data_file[\"accessory\"] = accessory.texture.resource_path
data_file[\"top\"] = top.texture.resource_path
data_file[\"bottom\"] = bottom.texture.resource_path
var file = File.new()
if file.open(_SAVE_FILE, File.WRITE) != 0:
print(\"Error opening file\")
return
var json_file = to_json(data_file)
file.store_line(json_file)
print_debug(json_file)
file.close()
func load_game():
var file = File.new()
if not file.file_exists(_SAVE_FILE):
print(\"File not found!\")
return
if file.open(_SAVE_FILE, File.READ) != 0:
print(\"Error opening file\")
return
var data = parse_json(file.get_line())
var top_texture = ImageTexture.new()
var accessory_texture = ImageTexture.new()
var bottom_texture = ImageTexture.new()
var top_image = Image.new()
var accessory_image = Image.new()
var bottom_image = Image.new()
top_image.load(data[\"top\"])
top_texture.create_from_image(top_image)
top.texture = top_texture
bottom_image.load(data[\"bottom\"])
top_texture.create_from_image(top_image)
bottom.texture = top_texture
accessory_image.load(data[\"accessory\"])
accessory_texture.create_from_image(top_image)
accessory.texture = accessory_texture
file.close()
func _on_clearBtn_pressed():
$Click.play()
character.accessory = blank_accessory
character.bottom = base_bottom
character.top = base_top
func _on_SaveBtn_pressed():
$Click.play()
GameEvents.emit_signal(\"indicate\")
save_game()
func _on_LoadBtn_pressed():
$Click.play()
GameEvents.emit_signal(\"indicate\")
load_game()
"
[sub_resource type="SpriteFrames" id=2]
animations = [ {
"frames": [ ExtResource( 2 ), ExtResource( 3 ), ExtResource( 4 ) ],
"loop": true,
"name": "default",
"speed": 2.0
} ]
[sub_resource type="SpriteFrames" id=3]
animations = [ {
"frames": [ ExtResource( 6 ), ExtResource( 7 ), ExtResource( 8 ), ExtResource( 9 ), ExtResource( 10 ), ExtResource( 11 ), ExtResource( 12 ) ],
"loop": true,
"name": "default",
"speed": 2.0
} ]
[sub_resource type="SpriteFrames" id=4]
animations = [ {
"frames": [ ExtResource( 13 ), ExtResource( 14 ), ExtResource( 15 ), ExtResource( 16 ), ExtResource( 17 ), ExtResource( 18 ), ExtResource( 19 ), ExtResource( 20 ), ExtResource( 21 ), ExtResource( 22 ), ExtResource( 28 ), ExtResource( 23 ) ],
"loop": true,
"name": "default",
"speed": 2.0
} ]
[node name="characterBase" type="Node2D"]
position = Vector2( -19, -92 )
script = SubResource( 1 )
[node name="Click" type="AudioStreamPlayer" parent="."]
stream = ExtResource( 24 )
[node name="shadow" type="Sprite" parent="."]
position = Vector2( 4.84271, 244.714 )
texture = ExtResource( 1 )
[node name="body" type="Node2D" parent="."]
__meta__ = {
"_edit_lock_": true
}
[node name="tail" type="AnimatedSprite" parent="body"]
position = Vector2( -33.7592, 99.4079 )
scale = Vector2( 0.927713, 1 )
frames = SubResource( 2 )
playing = true
[node name="legs" type="Sprite" parent="body"]
position = Vector2( 1.47027, 191.868 )
texture = ExtResource( 5 )
[node name="top" type="Sprite" parent="body"]
position = Vector2( 7, 78 )
texture = ExtResource( 25 )
[node name="head" type="Sprite" parent="body"]
position = Vector2( 10.6805, -25.1047 )
texture = ExtResource( 27 )
[node name="eyes" type="AnimatedSprite" parent="body/head"]
position = Vector2( 17.6857, 4.22147 )
frames = SubResource( 3 )
frame = 2
playing = true
[node name="mouth" type="AnimatedSprite" parent="body/head"]
position = Vector2( 38.1195, 8.68453 )
frames = SubResource( 4 )
frame = 5
playing = true
[node name="accessory" type="Sprite" parent="body"]
position = Vector2( 9.54095, 73.0832 )
texture = ExtResource( 26 )
__meta__ = {
"_edit_lock_": true
}