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dressupzack/project/project.godot
2019-11-08 14:59:36 -05:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Tony's Dress Up"
run/main_scene="res://scn/TitleScn.tscn"
config/use_custom_user_dir=true
boot_splash/image="res://icon.png"
boot_splash/bg_color=Color( 0.8, 0.8, 0.4, 1 )
config/icon="res://icon.png"
name_sv="Tonys klä upp"
[autoload]
GameKit="*res://src/GameKit.gd"
UserSettings="*res://src/UserSettings.gd"
Soundtrack="*res://src/Soundtrack.gd"
[debug]
gdscript/completion/autocomplete_setters_and_getters=true
[display]
window/size/width=800
window/dpi/allow_hidpi=true
mouse_cursor/custom_image="res://sprites/cursor.png"
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[input]
ui_pause={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
]
}
[locale]
locale_filter=[ 1, [ "en", "sv" ] ]
translations=PoolStringArray( "res://lang/local.en.translation", "res://lang/local.sv.translation" )
[rendering]
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
quality/2d/use_pixel_snap=true
vram_compression/import_etc=true
environment/default_environment="res://default_env.tres"