mirror of
https://github.com/tonytins/dressupzack
synced 2025-05-08 14:14:48 -04:00
- GameScn.cs now functions the same as GameScn.gd, even though the two use different techniques in changing the clothes, due to the nature of their respective languages. - Soundtrack works but not as intended. I think it's repeating the same song. - License headers have been brought back.
27 lines
1.1 KiB
C#
27 lines
1.1 KiB
C#
// Anthony Wilcox licenses this file to you under the GPL license.
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// See the LICENSE file in the project root for more information.
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using System.Reflection;
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// Information about this assembly is defined by the following attributes.
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// Change them to the values specific to your project.
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[assembly: AssemblyTitle("Nathan's Dress Up")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("")]
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[assembly: AssemblyCopyright("")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
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// The form "{Major}.{Minor}.*" will automatically update the build and revision,
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// and "{Major}.{Minor}.{Build}.*" will update just the revision.
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// [assembly: AssemblyVersion("1.0.*")]
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// The following attributes are used to specify the signing key for the assembly,
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// if desired. See the Mono documentation for more information about signing.
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//[assembly: AssemblyDelaySign(false)]
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//[assembly: AssemblyKeyFile("")]
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