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dressupzack/project/Properties/AssemblyInfo.cs
Anthony Wilcox e9b2cb5eaf License headers
- GameScn.cs now functions the same as GameScn.gd, even though the two use different techniques in changing the clothes, due to the nature of their respective languages.
- Soundtrack works but not as intended. I think it's repeating the same song.
- License headers have been brought back.
2019-06-11 00:23:08 -04:00

27 lines
1.1 KiB
C#

// Anthony Wilcox licenses this file to you under the GPL license.
// See the LICENSE file in the project root for more information.
using System.Reflection;
// Information about this assembly is defined by the following attributes.
// Change them to the values specific to your project.
[assembly: AssemblyTitle("Nathan's Dress Up")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("")]
[assembly: AssemblyCopyright("")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// The assembly version has the format "{Major}.{Minor}.{Build}.{Revision}".
// The form "{Major}.{Minor}.*" will automatically update the build and revision,
// and "{Major}.{Minor}.{Build}.*" will update just the revision.
// [assembly: AssemblyVersion("1.0.*")]
// The following attributes are used to specify the signing key for the assembly,
// if desired. See the Mono documentation for more information about signing.
//[assembly: AssemblyDelaySign(false)]
//[assembly: AssemblyKeyFile("")]