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dressupzack/project/project.godot
Anthony Wilcox 238d67146e Zack is now Nathan
The character in this dress up game is now a cat and named Nathan. This is because my original style unintentionally made him look like a cat. His name change to Nathan from Zack is because I don't want to cause confusion between people who use to know me as Zack and my first fursona.
2019-01-06 18:36:31 -05:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="Nathan's Dress Up"
run/main_scene="res://TitleScn.tscn"
config/use_custom_user_dir=true
boot_splash/image="res://boot_splash.png"
boot_splash/bg_color=Color( 0.8, 0.8, 0.4, 1 )
config/icon="res://icon.png"
name_sv="Nathans klä upp"
[autoload]
GameKit="*res://src/GameKit.gd"
WinDialogs="*res://WinDialogs.tscn"
[display]
window/size/width=800
window/size/height=554
window/size/resizable=false
[input]
ui_pause=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
]
[locale]
locale_filter=[ 1, [ "en", "sv" ] ]
translations=PoolStringArray( "res://lang/local.en.translation", "res://lang/local.sv.translation" )
[rendering]
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
quality/2d/use_pixel_snap=true
environment/default_environment="res://default_env.tres"