mirror of
https://github.com/tonytins/dressupzack
synced 2025-05-08 14:14:48 -04:00
- Moved scenes to scn/ directory - Game now uses GLES2 instead of GELES3 since it doesn't use
38 lines
1.1 KiB
Text
38 lines
1.1 KiB
Text
[gd_scene load_steps=7 format=2]
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[ext_resource path="res://src/GameScn.gd" type="Script" id=1]
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[ext_resource path="res://assets/classic_dress_up_bg.png" type="Texture" id=2]
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[ext_resource path="res://assets/lights.png" type="Texture" id=3]
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[ext_resource path="res://scn/Character.tscn" type="PackedScene" id=4]
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[ext_resource path="res://scn/ClassicClothes.tscn" type="PackedScene" id=5]
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[ext_resource path="res://scn/WinDialogs.tscn" type="PackedScene" id=6]
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[node name="GameScreen" type="Node" index="0"]
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script = ExtResource( 1 )
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[node name="Background" type="Sprite" parent="." index="0"]
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position = Vector2( 400, 277 )
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texture = ExtResource( 2 )
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="Lights" type="Sprite" parent="." index="1"]
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position = Vector2( 477.823, 100.811 )
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texture = ExtResource( 3 )
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_sections_unfolded = [ "Z Index" ]
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__meta__ = {
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"_edit_lock_": true
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}
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[node name="Nathan" parent="." index="2" instance=ExtResource( 4 )]
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[node name="Clothes" parent="." index="3" instance=ExtResource( 5 )]
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[node name="WinDialogs" parent="." index="4" instance=ExtResource( 6 )]
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