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dressupzack/project.godot
Anthony Foxclaw 721e2ab858 WIP decoupling clothing buttons
Couldn't think of a better title. Anyway, the current system is repeitive and redundent. While it works, it's not by means ideal. Because you have to manually write in a new condiation for every new clothing added. What makes it redundant is the fact that every clothing functions exactly the same. The only difference is in the layers it uses.
2020-06-27 11:20:12 -04:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Resource",
"class": "Character",
"language": "GDScript",
"path": "res://scripts/character.gd"
} ]
_global_script_class_icons={
"Character": ""
}
[application]
config/name="Tony's Dress Up"
run/main_scene="res://scenes/game.tscn"
config/use_custom_user_dir=true
boot_splash/image="res://icon.png"
boot_splash/bg_color=Color( 0.8, 0.8, 0.4, 1 )
config/icon="res://icon.png"
config/macos_native_icon="res://icon.icns"
config/windows_native_icon="res://icon.ico"
name_sv="Tonys klä upp"
[autoload]
GameKit="*res://scripts/GameKit.gd"
UserSettings="*res://scripts/UserSettings.gd"
Soundtrack="*res://scripts/Soundtrack.gd"
[debug]
gdscript/completion/autocomplete_setters_and_getters=true
[display]
window/size/width=800
window/dpi/allow_hidpi=true
mouse_cursor/custom_image="res://sprites/clothes/cursor.png"
window/stretch/mode="viewport"
window/stretch/aspect="keep"
[gui]
theme/custom="res://resources/Game.theme"
theme/custom_font="res://fonts/montserrat_extra_bold_16.tres"
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
[input]
ui_pause={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
]
}
[locale]
locale_filter=[ 1, [ "en", "sv" ] ]
translations=PoolStringArray( "res://lang/local.en.translation", "res://lang/local.sv.translation" )
[node]
name_casing=1
[rendering]
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
quality/2d/use_pixel_snap=true
vram_compression/import_etc=true
environment/default_environment="res://default_env.tres"