mirror of
https://github.com/tonytins/dressupzack
synced 2025-05-09 14:24:48 -04:00
The static image of Zack in previous attempts at a standalone port served mostly as a placeholder because I haven't animanted a sprite with a general purpose game engine and it's designer since Game Maker 6. This was no different. But not anymore! The eyes are animanted now and soon the mouth will be too. I know that sounds small in the grand scheme of things but that pretty much means that the design of this is identical to the original Flash version. So I can say with confidence that this pretty much counts as a full fledged port of the original. I'm so glad I never gave up on figuring out how to bring this game to a wider audience in it's entirety. Think I'll be sticking with Godot for future games now.
29 lines
580 B
Text
29 lines
580 B
Text
[remap]
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importer="texture"
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type="StreamTexture"
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path="res://.import/zack_base.png-2923a5a1e7ff4f3f0fc3145ae1dd489a.stex"
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[deps]
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source_file="res://assets/zack_base.png"
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dest_files=[ "res://.import/zack_base.png-2923a5a1e7ff4f3f0fc3145ae1dd489a.stex" ]
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[params]
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compress/mode=0
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compress/lossy_quality=0.7
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compress/hdr_mode=0
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compress/normal_map=0
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flags/repeat=0
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flags/filter=true
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flags/mipmaps=false
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flags/anisotropic=false
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flags/srgb=2
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/HDR_as_SRGB=false
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stream=false
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size_limit=0
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detect_3d=true
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svg/scale=1.0
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