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dressupzack/project/project.godot
Anthony Wilcox eadebd4a91 Overhualed everything
Oh boy, where to start? Zack has a tail again but it's animanted now. The background has been improved and simplfied in order to work better with the new interface. Outfits have been removed since the style makes them complicated with. Brought back previously deleted clothing and ported over new ones. There is now a "Clear" button in order to reset to the defualt. I'm also trying to figure out how to theme. Created a picture frame of "iCrazy". And so much more other little details and tweaks.
2019-01-03 07:44:53 -05:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="Zack's Dress Up"
run/main_scene="res://GameScreen.tscn"
config/use_custom_user_dir=true
boot_splash/image="res://assets/game splash.png"
config/icon="res://icon.png"
name_sv="Zacks klä upp"
[display]
window/size/width=800
window/size/height=554
window/size/resizable=false
[input]
ui_shell=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":16777255,"unicode":0,"echo":false,"script":null)
]
[locale]
locale_filter=[ 1, [ "en", "sv" ] ]
translations=PoolStringArray( "res://lang/local.en.translation", "res://lang/local.sv.translation" )
[rendering]
environment/default_environment="res://default_env.tres"