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dressupzack/project.godot
Tony Bark 9db6589717 Disable import and export on the web
- Removed Kenny Pixel as default font
2021-05-31 03:08:39 -04:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Tony's Dress Up"
run/main_scene="res://scenes/game.tscn"
config/use_custom_user_dir=true
boot_splash/image="res://icon.png"
boot_splash/bg_color=Color( 0.8, 0.8, 0.4, 1 )
config/icon="res://icon.png"
config/macos_native_icon="res://icon.icns"
config/windows_native_icon="res://icon.ico"
name_sv="Tonys klä upp"
[autoload]
GameData="*res://scripts/autoload/game_data.gd"
GameEvents="*res://scripts/autoload/game_events.gd"
[debug]
gdscript/completion/autocomplete_setters_and_getters=true
[display]
window/size/width=800
window/size/height=500
window/size/resizable=false
window/energy_saving/keep_screen_on=false
window/stretch/mode="2d"
window/stretch/aspect="keep"
[importer_defaults]
texture={
"compress/bptc_ldr": 0,
"compress/hdr_mode": 0,
"compress/lossy_quality": 0.7,
"compress/mode": 0,
"compress/normal_map": 0,
"detect_3d": false,
"flags/anisotropic": false,
"flags/filter": false,
"flags/mipmaps": false,
"flags/repeat": 0,
"flags/srgb": 2,
"process/HDR_as_SRGB": false,
"process/fix_alpha_border": true,
"process/invert_color": false,
"process/premult_alpha": false,
"size_limit": 0,
"stream": false,
"svg/scale": 1.0
}
ogg_vorbis={
"loop": false,
"loop_offset": 0
}
[input]
ui_pause={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
]
}
ui_cheats={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":true,"control":false,"meta":true,"command":true,"pressed":false,"scancode":67,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":true,"command":true,"pressed":false,"scancode":88,"unicode":0,"echo":false,"script":null)
]
}
[locale]
locale_filter=[ 1, [ "en", "sv" ] ]
translations=PoolStringArray( "res://lang/local.en.translation", "res://lang/local.sv.translation" )
[rendering]
quality/driver/driver_name="GLES2"
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
2d/snapping/use_gpu_pixel_snap=true
vram_compression/import_etc=true
environment/default_environment="res://default_env.tres"
quality/2d/use_pixel_snap=true