mirror of
https://github.com/tonytins/dressupzack
synced 2025-05-08 06:14:48 -04:00
- Got rid of my custom windows for Godot's because I forgot the engine had those, for some reason. ¯\_(ツ)_/¯ Oh well, at least it frees up a lot of unnecessary baggage and stress. Everything else is pretty much the same, aside from that.
37 lines
1,011 B
Text
37 lines
1,011 B
Text
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=3
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[application]
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config/name="Zack's Dress Up 1½"
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run/main_scene="res://GameScreen.tscn"
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boot_splash/image="res://assets/game splash.png"
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config/icon="res://icon.png"
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name_sv="Zacks klä upp 1½"
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[display]
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window/size/width=800
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window/size/height=554
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window/size/resizable=false
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[input]
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ui_shell=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":16777255,"unicode":0,"echo":false,"script":null)
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]
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[locale]
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locale_filter=[ 1, [ "en", "sv" ] ]
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translations=PoolStringArray( "res://lang/local.en.translation", "res://lang/local.sv.translation" )
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[rendering]
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environment/default_environment="res://default_env.tres"
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