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dressupzack/project/project.godot
Anthony Wilcox f15145e5e5 Replaced custom windows with Godot's native ones
- Got rid of my custom windows for Godot's because I forgot the engine had those, for some reason. ¯\_(ツ)_/¯ Oh well, at least it frees up a lot of unnecessary baggage and stress. Everything else is pretty much the same, aside from that.
2019-01-01 10:54:18 -05:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="Zack's Dress Up 1½"
run/main_scene="res://GameScreen.tscn"
boot_splash/image="res://assets/game splash.png"
config/icon="res://icon.png"
name_sv="Zacks klä upp 1½"
[display]
window/size/width=800
window/size/height=554
window/size/resizable=false
[input]
ui_shell=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":16777255,"unicode":0,"echo":false,"script":null)
]
[locale]
locale_filter=[ 1, [ "en", "sv" ] ]
translations=PoolStringArray( "res://lang/local.en.translation", "res://lang/local.sv.translation" )
[rendering]
environment/default_environment="res://default_env.tres"