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dressupzack/project/project.godot
2019-01-03 10:27:31 -05:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=3
[application]
config/name="Zack's Dress Up"
run/main_scene="res://GameScreen.tscn"
config/use_custom_user_dir=true
boot_splash/image="res://assets/game_splash.png"
config/icon="res://icon.png"
name_sv="Zacks klä upp"
[display]
window/size/width=800
window/size/height=554
window/size/resizable=false
[input]
ui_shell=[ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":true,"meta":false,"command":true,"pressed":false,"scancode":16777255,"unicode":0,"echo":false,"script":null)
]
[locale]
locale_filter=[ 1, [ "en", "sv" ] ]
translations=PoolStringArray( "res://lang/local.en.translation", "res://lang/local.sv.translation" )
[rendering]
quality/intended_usage/framebuffer_allocation=0
quality/intended_usage/framebuffer_allocation.mobile=0
quality/2d/use_pixel_snap=true
environment/default_environment="res://default_env.tres"