Initial commit

This commit is contained in:
Tony Bark 2025-02-18 18:49:00 +00:00
commit cd3ef1c3da
14 changed files with 497 additions and 0 deletions

101
project/default_env.tres Normal file
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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="Sky" id=1]
radiance_size = 4
sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
sky_curve = 0.25
sky_energy = 1.0
ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
ground_curve = 0.01
ground_energy = 1.0
sun_color = Color( 1, 1, 1, 1 )
sun_latitude = 35.0
sun_longitude = 0.0
sun_angle_min = 1.0
sun_angle_max = 100.0
sun_curve = 0.05
sun_energy = 16.0
texture_size = 2
[resource]
background_mode = 2
background_sky = SubResource( 1 )
background_sky_custom_fov = 0.0
background_color = Color( 0, 0, 0, 1 )
background_energy = 1.0
background_canvas_max_layer = 0
ambient_light_color = Color( 0, 0, 0, 1 )
ambient_light_energy = 1.0
ambient_light_sky_contribution = 1.0
fog_enabled = false
fog_color = Color( 0.5, 0.6, 0.7, 1 )
fog_sun_color = Color( 1, 0.9, 0.7, 1 )
fog_sun_amount = 0.0
fog_depth_enabled = true
fog_depth_begin = 10.0
fog_depth_curve = 1.0
fog_transmit_enabled = false
fog_transmit_curve = 1.0
fog_height_enabled = false
fog_height_min = 0.0
fog_height_max = 100.0
fog_height_curve = 1.0
tonemap_mode = 0
tonemap_exposure = 1.0
tonemap_white = 1.0
auto_exposure_enabled = false
auto_exposure_scale = 0.4
auto_exposure_min_luma = 0.05
auto_exposure_max_luma = 8.0
auto_exposure_speed = 0.5
ss_reflections_enabled = false
ss_reflections_max_steps = 64
ss_reflections_fade_in = 0.15
ss_reflections_fade_out = 2.0
ss_reflections_depth_tolerance = 0.2
ss_reflections_roughness = true
ssao_enabled = false
ssao_radius = 1.0
ssao_intensity = 1.0
ssao_radius2 = 0.0
ssao_intensity2 = 1.0
ssao_bias = 0.01
ssao_light_affect = 0.0
ssao_color = Color( 0, 0, 0, 1 )
ssao_quality = 0
ssao_blur = 3
ssao_edge_sharpness = 4.0
dof_blur_far_enabled = false
dof_blur_far_distance = 10.0
dof_blur_far_transition = 5.0
dof_blur_far_amount = 0.1
dof_blur_far_quality = 1
dof_blur_near_enabled = false
dof_blur_near_distance = 2.0
dof_blur_near_transition = 1.0
dof_blur_near_amount = 0.1
dof_blur_near_quality = 1
glow_enabled = false
glow_levels/1 = false
glow_levels/2 = false
glow_levels/3 = true
glow_levels/4 = false
glow_levels/5 = true
glow_levels/6 = false
glow_levels/7 = false
glow_intensity = 0.8
glow_strength = 1.0
glow_bloom = 0.0
glow_blend_mode = 2
glow_hdr_threshold = 1.0
glow_hdr_scale = 2.0
glow_bicubic_upscale = false
adjustment_enabled = false
adjustment_brightness = 1.0
adjustment_contrast = 1.0
adjustment_saturation = 1.0

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project/icon.png.import Normal file
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cltqljwt37ib5"
path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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project/project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Godot 4.3 Starter"
run/main_scene="res://scenes/TitleScn.tscn"
config/features=PackedStringArray("4.3")
[autoload]
GameKit="*res://source/GameKit.gd"
[display]
window/size/resizable=false
[input]
ui_pause={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":6,"pressure":0.0,"pressed":false,"script":null)
]
}
[locale]
translations=PackedStringArray("res://lang/local.en.translation", "res://lang/local.sv.translation")

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[gd_scene load_steps=4 format=3 uid="uid://b0fl2hf2lbd0s"]
[ext_resource type="Script" path="res://source/GameScn.gd" id="1"]
[ext_resource type="Texture2D" uid="uid://cltqljwt37ib5" path="res://icon.png" id="2_24hj0"]
[ext_resource type="PackedScene" uid="uid://baomgr7v1oi8q" path="res://scenes/PauseScn.tscn" id="3_gdh7b"]
[node name="GameScn" type="Node"]
script = ExtResource("1")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(466, 192)
texture = ExtResource("2_24hj0")
[node name="PauseScn" parent="." instance=ExtResource("3_gdh7b")]

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[gd_scene load_steps=2 format=3 uid="uid://baomgr7v1oi8q"]
[ext_resource type="Script" path="res://source/PauseScn.gd" id="1"]
[node name="PauseScn" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1")
metadata/_edit_use_anchors_ = true
[node name="PauseWin" type="Window" parent="."]
title = "Pause"
position = Vector2i(0, 36)
size = Vector2i(150, 150)
visible = false
[node name="PauseVbox" type="VBoxContainer" parent="PauseWin"]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -111.0
offset_top = -70.0
offset_right = 108.0
offset_bottom = 58.0
grow_horizontal = 2
grow_vertical = 2
alignment = 1
[node name="ResumeBtn" type="Button" parent="PauseWin/PauseVbox"]
layout_mode = 2
text = "Resume"
[node name="ExitBtn" type="Button" parent="PauseWin/PauseVbox"]
layout_mode = 2
text = "Exit"
[connection signal="close_requested" from="PauseWin" to="." method="_on_pause_win_close_requested"]
[connection signal="pressed" from="PauseWin/PauseVbox/ResumeBtn" to="." method="_on_resume_btn_pressed"]
[connection signal="pressed" from="PauseWin/PauseVbox/ExitBtn" to="." method="_on_exit_btn_pressed"]

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[gd_scene load_steps=2 format=3 uid="uid://dih82g5487hy7"]
[ext_resource type="Script" path="res://source/TitleScn.gd" id="1"]
[node name="TitleScn" type="Node"]
script = ExtResource("1")
[node name="TitleVBox" type="VBoxContainer" parent="."]
anchors_preset = 8
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
offset_left = -73.5
offset_top = -23.5
offset_right = 73.5
offset_bottom = 23.5
grow_horizontal = 2
grow_vertical = 2
[node name="PlayBtn" type="Button" parent="TitleVBox"]
layout_mode = 2
text = "Play"
[connection signal="pressed" from="TitleVBox/PlayBtn" to="." method="_on_PlayBtn_pressed"]

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extends Node
const NOT_IMPLEMENTED = "This feature is not implemented"
func is_game_paused(is_paused):
if is_paused == true:
get_tree().paused = true
else:
get_tree().paused = false
func switch_scenes(is_mode):
if is_mode == "title":
get_tree().change_scene_to_file("res://scenes/TitleScn.tscn")
elif is_mode == "game":
get_tree().change_scene_to_file("res://scenes/GameScn.tscn")

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extends Node
func _process(delta):
if Input.is_action_pressed("ui_pause"):
GameKit.is_game_paused(true)
$PauseScn/PauseWin.move_to_center();
$PauseScn/PauseWin.show()

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extends Control
func _resume_game() -> void:
$PauseWin.hide()
GameKit.is_game_paused(false)
func _on_resume_btn_pressed() -> void:
_resume_game()
func _on_exit_btn_pressed() -> void:
GameKit.is_game_paused(false)
GameKit.switch_scenes("title")
func _on_pause_win_close_requested() -> void:
_resume_game()

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extends Node
func _on_PlayBtn_pressed():
GameKit.switch_scenes("game")