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https://git.tonybark.com/tonytins/legendsonline.git
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cd3ef1c3da
14 changed files with 497 additions and 0 deletions
101
project/default_env.tres
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101
project/default_env.tres
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[gd_resource type="Environment" load_steps=2 format=2]
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[sub_resource type="Sky" id=1]
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radiance_size = 4
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sky_top_color = Color( 0.0470588, 0.454902, 0.976471, 1 )
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sky_horizon_color = Color( 0.556863, 0.823529, 0.909804, 1 )
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sky_curve = 0.25
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sky_energy = 1.0
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ground_bottom_color = Color( 0.101961, 0.145098, 0.188235, 1 )
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ground_horizon_color = Color( 0.482353, 0.788235, 0.952941, 1 )
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ground_curve = 0.01
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ground_energy = 1.0
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sun_color = Color( 1, 1, 1, 1 )
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sun_latitude = 35.0
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sun_longitude = 0.0
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sun_angle_min = 1.0
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sun_angle_max = 100.0
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sun_curve = 0.05
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sun_energy = 16.0
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texture_size = 2
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[resource]
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background_mode = 2
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background_sky = SubResource( 1 )
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background_sky_custom_fov = 0.0
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background_color = Color( 0, 0, 0, 1 )
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background_energy = 1.0
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background_canvas_max_layer = 0
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ambient_light_color = Color( 0, 0, 0, 1 )
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ambient_light_energy = 1.0
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ambient_light_sky_contribution = 1.0
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fog_enabled = false
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fog_color = Color( 0.5, 0.6, 0.7, 1 )
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fog_sun_color = Color( 1, 0.9, 0.7, 1 )
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fog_sun_amount = 0.0
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fog_depth_enabled = true
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fog_depth_begin = 10.0
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fog_depth_curve = 1.0
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fog_transmit_enabled = false
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fog_transmit_curve = 1.0
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fog_height_enabled = false
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fog_height_min = 0.0
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fog_height_max = 100.0
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fog_height_curve = 1.0
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tonemap_mode = 0
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tonemap_exposure = 1.0
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tonemap_white = 1.0
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auto_exposure_enabled = false
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auto_exposure_scale = 0.4
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auto_exposure_min_luma = 0.05
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auto_exposure_max_luma = 8.0
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auto_exposure_speed = 0.5
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ss_reflections_enabled = false
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ss_reflections_max_steps = 64
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ss_reflections_fade_in = 0.15
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ss_reflections_fade_out = 2.0
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ss_reflections_depth_tolerance = 0.2
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ss_reflections_roughness = true
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ssao_enabled = false
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ssao_radius = 1.0
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ssao_intensity = 1.0
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ssao_radius2 = 0.0
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ssao_intensity2 = 1.0
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ssao_bias = 0.01
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ssao_light_affect = 0.0
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ssao_color = Color( 0, 0, 0, 1 )
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ssao_quality = 0
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ssao_blur = 3
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ssao_edge_sharpness = 4.0
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dof_blur_far_enabled = false
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dof_blur_far_distance = 10.0
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dof_blur_far_transition = 5.0
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dof_blur_far_amount = 0.1
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dof_blur_far_quality = 1
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dof_blur_near_enabled = false
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dof_blur_near_distance = 2.0
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dof_blur_near_transition = 1.0
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dof_blur_near_amount = 0.1
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dof_blur_near_quality = 1
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glow_enabled = false
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glow_levels/1 = false
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glow_levels/2 = false
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glow_levels/3 = true
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glow_levels/4 = false
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glow_levels/5 = true
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glow_levels/6 = false
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glow_levels/7 = false
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glow_intensity = 0.8
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glow_strength = 1.0
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glow_bloom = 0.0
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glow_blend_mode = 2
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glow_hdr_threshold = 1.0
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glow_hdr_scale = 2.0
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glow_bicubic_upscale = false
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adjustment_enabled = false
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adjustment_brightness = 1.0
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adjustment_contrast = 1.0
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adjustment_saturation = 1.0
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BIN
project/icon.png
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BIN
project/icon.png
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Binary file not shown.
After Width: | Height: | Size: 3.4 KiB |
34
project/icon.png.import
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34
project/icon.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cltqljwt37ib5"
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path="res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://icon.png"
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dest_files=["res://.godot/imported/icon.png-487276ed1e3a0c39cad0279d744ee560.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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36
project/project.godot
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36
project/project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Godot 4.3 Starter"
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run/main_scene="res://scenes/TitleScn.tscn"
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config/features=PackedStringArray("4.3")
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[autoload]
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GameKit="*res://source/GameKit.gd"
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[display]
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window/size/resizable=false
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[input]
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ui_pause={
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"deadzone": 0.5,
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"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":4194305,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
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, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":6,"pressure":0.0,"pressed":false,"script":null)
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]
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}
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[locale]
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translations=PackedStringArray("res://lang/local.en.translation", "res://lang/local.sv.translation")
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14
project/scenes/GameScn.tscn
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14
project/scenes/GameScn.tscn
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[gd_scene load_steps=4 format=3 uid="uid://b0fl2hf2lbd0s"]
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[ext_resource type="Script" path="res://source/GameScn.gd" id="1"]
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[ext_resource type="Texture2D" uid="uid://cltqljwt37ib5" path="res://icon.png" id="2_24hj0"]
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[ext_resource type="PackedScene" uid="uid://baomgr7v1oi8q" path="res://scenes/PauseScn.tscn" id="3_gdh7b"]
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[node name="GameScn" type="Node"]
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script = ExtResource("1")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(466, 192)
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texture = ExtResource("2_24hj0")
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[node name="PauseScn" parent="." instance=ExtResource("3_gdh7b")]
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45
project/scenes/PauseScn.tscn
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45
project/scenes/PauseScn.tscn
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[gd_scene load_steps=2 format=3 uid="uid://baomgr7v1oi8q"]
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[ext_resource type="Script" path="res://source/PauseScn.gd" id="1"]
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[node name="PauseScn" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1")
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metadata/_edit_use_anchors_ = true
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[node name="PauseWin" type="Window" parent="."]
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title = "Pause"
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position = Vector2i(0, 36)
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size = Vector2i(150, 150)
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visible = false
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[node name="PauseVbox" type="VBoxContainer" parent="PauseWin"]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -111.0
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offset_top = -70.0
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offset_right = 108.0
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offset_bottom = 58.0
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grow_horizontal = 2
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grow_vertical = 2
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alignment = 1
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[node name="ResumeBtn" type="Button" parent="PauseWin/PauseVbox"]
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layout_mode = 2
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text = "Resume"
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[node name="ExitBtn" type="Button" parent="PauseWin/PauseVbox"]
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layout_mode = 2
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text = "Exit"
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[connection signal="close_requested" from="PauseWin" to="." method="_on_pause_win_close_requested"]
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[connection signal="pressed" from="PauseWin/PauseVbox/ResumeBtn" to="." method="_on_resume_btn_pressed"]
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[connection signal="pressed" from="PauseWin/PauseVbox/ExitBtn" to="." method="_on_exit_btn_pressed"]
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25
project/scenes/TitleScn.tscn
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25
project/scenes/TitleScn.tscn
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[gd_scene load_steps=2 format=3 uid="uid://dih82g5487hy7"]
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[ext_resource type="Script" path="res://source/TitleScn.gd" id="1"]
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[node name="TitleScn" type="Node"]
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script = ExtResource("1")
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[node name="TitleVBox" type="VBoxContainer" parent="."]
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anchors_preset = 8
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anchor_left = 0.5
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anchor_top = 0.5
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anchor_right = 0.5
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anchor_bottom = 0.5
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offset_left = -73.5
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offset_top = -23.5
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offset_right = 73.5
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offset_bottom = 23.5
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grow_horizontal = 2
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grow_vertical = 2
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[node name="PlayBtn" type="Button" parent="TitleVBox"]
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layout_mode = 2
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text = "Play"
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[connection signal="pressed" from="TitleVBox/PlayBtn" to="." method="_on_PlayBtn_pressed"]
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15
project/source/GameKit.gd
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15
project/source/GameKit.gd
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extends Node
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const NOT_IMPLEMENTED = "This feature is not implemented"
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func is_game_paused(is_paused):
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if is_paused == true:
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get_tree().paused = true
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else:
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get_tree().paused = false
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func switch_scenes(is_mode):
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if is_mode == "title":
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get_tree().change_scene_to_file("res://scenes/TitleScn.tscn")
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elif is_mode == "game":
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get_tree().change_scene_to_file("res://scenes/GameScn.tscn")
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7
project/source/GameScn.gd
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7
project/source/GameScn.gd
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extends Node
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func _process(delta):
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if Input.is_action_pressed("ui_pause"):
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GameKit.is_game_paused(true)
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$PauseScn/PauseWin.move_to_center();
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$PauseScn/PauseWin.show()
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15
project/source/PauseScn.gd
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15
project/source/PauseScn.gd
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extends Control
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func _resume_game() -> void:
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$PauseWin.hide()
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GameKit.is_game_paused(false)
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func _on_resume_btn_pressed() -> void:
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_resume_game()
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func _on_exit_btn_pressed() -> void:
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GameKit.is_game_paused(false)
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GameKit.switch_scenes("title")
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func _on_pause_win_close_requested() -> void:
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_resume_game()
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4
project/source/TitleScn.gd
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4
project/source/TitleScn.gd
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extends Node
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func _on_PlayBtn_pressed():
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GameKit.switch_scenes("game")
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