Initial source commit

This commit is contained in:
Anthony Foxclaw 2020-04-12 15:58:56 -04:00
commit 5d90700bdc
16 changed files with 1042 additions and 0 deletions

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://src/office.gd" type="Script" id=1]
[node name="Office" type="Node2D"]
script = ExtResource( 1 )

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project/default_env.tres Normal file
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[gd_resource type="Environment" load_steps=2 format=2]
[sub_resource type="ProceduralSky" id=1]
[resource]
background_mode = 2
background_sky = SubResource( 1 )

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project/icon.png Normal file

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project/icon.png.import Normal file
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[remap]
importer="texture"
type="StreamTexture"
path="res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://icon.png"
dest_files=[ "res://.import/icon.png-487276ed1e3a0c39cad0279d744ee560.stex" ]
[params]
compress/mode=0
compress/lossy_quality=0.7
compress/hdr_mode=0
compress/bptc_ldr=0
compress/normal_map=0
flags/repeat=0
flags/filter=true
flags/mipmaps=false
flags/anisotropic=false
flags/srgb=2
process/fix_alpha_border=true
process/premult_alpha=false
process/HDR_as_SRGB=false
process/invert_color=false
stream=false
size_limit=0
detect_3d=true
svg/scale=1.0

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project/project.godot Normal file
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ ]
_global_script_class_icons={
}
[application]
config/name="Elecoms Tower"
run/main_scene="res://src/titlescreen.tscn"
config/icon="res://icon.png"
[autoload]
TowerData="*res://src/autoload/twrdata.gd"
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false
environment/default_environment="res://default_env.tres"

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extends Node
var tower_name: String
var budget: int
var prev_budget: int
func starting_budget(lev: int):
if lev == 3:
budget = 5000
elif lev == 2:
budget = 10000
# Default to easy mode
else:
budget = 20000

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project/src/gpanel.gd Normal file
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extends Panel
func _ready():
$TwrMenus/TwrNameLbl.text = TowerData.tower_name
func _process(delta):
$TwrMenus/MoneyLbl.text = str(TowerData.budget)

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project/src/gui.gd Normal file
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extends Control
func _ready():
$WelcomeDlg.show()
$GPanel/TwrMenus/TwrNameLbl.text = TowerData.tower_name
func _process(delta):
# $GPanel/TwrMenus/MoneyLbl.text = str(TowerData.budget)
pass
func _on_WelcomeDlg_confirmed():
$WelcomeDlg.hide()

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project/src/gui.tscn Normal file
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[gd_scene load_steps=2 format=2]
[ext_resource path="res://src/gui.gd" type="Script" id=1]
[node name="GUI" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="GPanel" type="Panel" parent="."]
anchor_right = 1.0
margin_bottom = 23.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TwrMenus" type="HBoxContainer" parent="GPanel"]
anchor_top = 0.5
anchor_bottom = 0.5
margin_left = 3.0
margin_top = -10.0
margin_right = 166.0
margin_bottom = 10.0
__meta__ = {
"_edit_use_anchors_": false
}
[node name="TwrNameLbl" type="Label" parent="GPanel/TwrMenus"]
margin_top = 3.0
margin_right = 80.0
margin_bottom = 17.0
text = "Tower Name"
[node name="GameSpeed" type="MenuButton" parent="GPanel/TwrMenus"]
margin_left = 84.0
margin_right = 177.0
margin_bottom = 20.0
text = "Game Speed"
items = [ "Slow", null, 0, false, false, 0, 0, null, "", false, "Medium", null, 0, false, false, 1, 0, null, "", false, "Fast", null, 0, false, false, 2, 0, null, "", false ]
[node name="TwrStatus" type="HBoxContainer" parent="GPanel"]
anchor_left = 1.0
anchor_top = 0.5
anchor_right = 1.0
anchor_bottom = 0.5
margin_left = -276.0
margin_top = -9.5
margin_right = -4.0
margin_bottom = 10.5
alignment = 2
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CurrencyLbl" type="Label" parent="GPanel/TwrStatus"]
margin_left = 251.0
margin_top = 3.0
margin_right = 259.0
margin_bottom = 17.0
text = "$"
[node name="MoneyLbl" type="Label" parent="GPanel/TwrStatus"]
margin_left = 263.0
margin_top = 3.0
margin_right = 272.0
margin_bottom = 17.0
text = "#"
[node name="DebugBtn" type="Button" parent="GPanel"]
visible = false
margin_left = 932.754
margin_top = 563.202
margin_right = 985.754
margin_bottom = 583.202
text = "Debug"
[node name="WelcomeDlg" type="AcceptDialog" parent="."]
anchor_left = 0.5
anchor_top = 0.5
anchor_right = 0.5
anchor_bottom = 0.5
margin_left = -131.5
margin_top = -69.0
margin_right = 131.5
margin_bottom = 69.0
window_title = "Welcome to Elecoms"
__meta__ = {
"_edit_use_anchors_": false
}
[node name="WelcomeLbl" type="RichTextLabel" parent="WelcomeDlg"]
anchor_left = 0.5
anchor_right = 0.5
margin_left = -125.5
margin_top = 5.0
margin_right = 129.5
margin_bottom = 102.0
text = "Elecoms Corp. has invited you to build their next regional HQ. You've been given creative liberty over the design as long you assign an office to them."
__meta__ = {
"_edit_use_anchors_": false
}
[connection signal="confirmed" from="WelcomeDlg" to="." method="_on_WelcomeDlg_confirmed"]

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project/src/newgame.gd Normal file
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extends Control
func _on_CreateBtn_pressed():
var tower_name = $TwrNameEdit.text
TowerData.tower_name = tower_name
get_tree().change_scene("res://src/world.tscn")

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project/src/office.gd Normal file
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extends Node2D
const OFFICE_PRICE = 1000
const MAINTANCE_COST = 350
func _ready():
# Once placed in-world, it'll substract from your budget
if TowerData.budget >= OFFICE_PRICE:
TowerData.budget = -OFFICE_PRICE

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[gd_scene load_steps=2 format=2]
[ext_resource path="res://src/newgame.gd" type="Script" id=1]
[node name="SartMenu" type="Control"]
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource( 1 )
__meta__ = {
"_edit_use_anchors_": false
}
[node name="Label" type="Label" parent="."]
margin_left = 312.0
margin_top = 235.0
margin_right = 601.0
margin_bottom = 249.0
text = "Welcome to City Limits!"
align = 1
[node name="TwrNameEdit" type="LineEdit" parent="."]
margin_left = 312.0
margin_top = 261.0
margin_right = 601.0
margin_bottom = 285.0
text = "City Name"
align = 1
__meta__ = {
"_edit_use_anchors_": false
}
[node name="BudgetMenu" type="MenuButton" parent="."]
margin_left = 312.0
margin_top = 294.0
margin_right = 601.0
margin_bottom = 314.0
text = "Starting Budget"
items = [ "20000", null, 0, false, false, 0, 0, null, "", false, "10000", null, 0, false, false, 1, 0, null, "", false, "500", null, 0, false, false, 2, 0, null, "", false ]
__meta__ = {
"_edit_use_anchors_": false
}
[node name="CreateBtn" type="Button" parent="."]
margin_left = 312.0
margin_top = 319.0
margin_right = 601.0
margin_bottom = 339.0
text = "Create"
[connection signal="pressed" from="CreateBtn" to="." method="_on_CreateBtn_pressed"]

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project/src/world.tscn Normal file
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[gd_scene load_steps=2 format=2]
[ext_resource path="res://src/gui.tscn" type="PackedScene" id=2]
[node name="World" type="Node"]
[node name="GUI" parent="." instance=ExtResource( 2 )]